Measuring the (dis-)similarity between expert and novice behaviors as serious games analytics
暂无分享,去创建一个
[1] Jonah E. Rockoff,et al. provided that full credit, including © notice, is given to the source. Can You Recognize an Effective Teacher When You Recruit One? , 2008 .
[2] Dirk Ifenthaler,et al. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives , 2012 .
[3] Valerie J. Shute,et al. Modeling, Assessing, and Supporting Key Competencies Within Game Environments , 2010 .
[4] David H. Jonassen,et al. Handbook of Task Analysis Procedures , 1989 .
[5] Brian A. Jacob,et al. Can You Recognize an Effective Teacher when You Recruit One , 2011 .
[6] Charles Elkan,et al. An Efficient Domain-Independent Algorithm for Detecting Approximately Duplicate Database Records , 1997, DMKD.
[7] Natalia Karelaia,et al. Skill, Luck, Overconfidence, and Risk Taking , 2008 .
[8] Paul R. Ford,et al. Expertise and expert performance in sport , 2008 .
[9] Dirk Ifenthaler,et al. Computer-Based Diagnostics and Systematic Analysis of Knowledge , 2010 .
[10] Christian Sebastian Loh,et al. Information Trails: In-Process Assessment of Game-Based Learning , 2012 .
[11] F. Gobet,et al. The Cambridge handbook of expertise and expert performance , 2006 .
[12] D. Simons,et al. The effects of video game playing on attention, memory, and executive control. , 2008, Acta psychologica.
[13] Christian Sebastian Loh. Improving the Impact and Return of Investment of Game-Based Learning , 2013, Int. J. Virtual Pers. Learn. Environ..
[14] Nazlena Mohamad Ali,et al. Designing Interactive Applications to Support Novel Activities , 2013, Adv. Hum. Comput. Interact..
[15] R Core Team,et al. R: A language and environment for statistical computing. , 2014 .
[16] Arnond Anantachai,et al. ASSESSING WHAT PLAYERS LEARNED IN SERIOUS GAMES: IN SITU DATA COLLECTION, INFORMATION TRAILS, AND QUANTITATIVE ANALYSIS , 2007 .
[17] Christian Sebastian Loh,et al. Researching and Developing Serious Games as Interactive Learning Instructions , 2009, Int. J. Gaming Comput. Mediat. Simulations.
[18] Magy Seif El-Nasr,et al. Game Analytics , 2013, Springer London.
[19] S. Dreyfus,et al. A Five-Stage Model of the Mental Activities Involved in Directed Skill Acquisition , 1980 .
[20] Raymond J. Mooney,et al. Adaptive duplicate detection using learnable string similarity measures , 2003, KDD '03.
[21] Paul J. Feltovich,et al. The Cambridge handbook of expertise and expert performance , 2006 .
[22] Richard E. Clark,et al. Confounding in Educational Computing Research , 1985 .
[23] J. Wilson White,et al. Discriminant function analysis in marine ecology: some oversights and their solutions , 2007 .
[24] S. Dreyfus. The Five-Stage Model of Adult Skill Acquisition , 2004 .
[25] Magy Seif El-Nasr,et al. Visualizing and understanding players' behavior in video games: discovering patterns and supporting aggregation and comparison , 2011, SIGGRAPH 2011.
[26] Dragan Gasevic,et al. Open Learning Analytics: an integrated modularized platform , 2011 .
[27] Magy Seif El-Nasr,et al. Benefits of Game Analytics: Stakeholders, Contexts and Domains , 2013, Game Analytics, Maximizing the Value of Player Data.
[28] M. Stella Atkins,et al. Eye gaze patterns differentiate novice and experts in a virtual laparoscopic surgery training environment , 2004, ETRA.
[29] Jdm Underwood,et al. Novice and expert performance with a dynamic control task: scanpaths during a computer game , 2005 .
[30] Sushil J. Louis,et al. Playing to learn: case-injected genetic algorithms for learning to play computer games , 2005, IEEE Transactions on Evolutionary Computation.
[31] Riccardo Berta,et al. Assessment in and of Serious Games: An Overview , 2013, Adv. Hum. Comput. Interact..
[32] Melissa E. DeRosier,et al. Toward effective game-based social skills tutoring for children: an evaluation of a social adventure game , 2010, FDG.
[33] V. Catano,et al. Personality as a predictor of professional behavior in dental school: comparisons with dental practitioners. , 2005, Journal of dental education.
[34] Isabelle Bichindaritz,et al. Case-Based Reasoning. Research and Development, 18th International Conference on Case-Based Reasoning, ICCBR 2010, Alessandria, Italy, July 19-22, 2010. Proceedings , 2010, ICCBR.
[35] M. R. Mickey,et al. Estimation of Error Rates in Discriminant Analysis , 1968 .
[36] J. N. Buxton,et al. Software engineering techniques , 1970 .
[37] R. Rao. From unstructured data to actionable intelligence , 2003 .
[38] Patricia Hughes,et al. Can we Improve on how we Select Medical Students? , 2002 .
[39] Monica W. Tracey,et al. Does media affect learning: where are we now? , 2005 .
[40] Andreas Höfer,et al. Exploratory Comparison of Expert and Novice Pair Programmers , 2008, Comput. Informatics.
[41] Geoffrey H. Fletcher. Don't Let Drip Damage Your District: An Array of New Initiatives Is Helping Make Student Data Interoperable , 2013 .
[42] Ian D. Watson,et al. Similarity-Based Retrieval and Solution Re-use Policies in the Game of Texas Hold'em , 2010, ICCBR.
[43] William E. Winkler,et al. The State of Record Linkage and Current Research Problems , 1999 .
[44] Richard N. Van Eck. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. , 2006 .
[45] Vladimir I. Levenshtein,et al. Binary codes capable of correcting deletions, insertions, and reversals , 1965 .