A Proposal for an Agent Architecture for Proactive Persistent Non Player Characters
暂无分享,去创建一个
[1] Ian Wilson,et al. The Artificial Emotion Engine ™, Driving Emotional Behavior. , 2000 .
[2] Milind Tambe,et al. Intelligent Agents for Interactive Simulation Environments , 1995, AI Mag..
[3] Alexander Nareyek,et al. Open World Planning as SCSP , 2000 .
[4] Alastair Burt,et al. Emotionally Intelligent Agents: The Outline of a Resource-Oriented Approach , 1998 .
[5] Robert Zubek,et al. Robot Architectures for Believable Game Agents , 1999, AAAI 1999.
[6] Nicholas R. Jennings,et al. Intelligent agents: theory and practice , 1995, The Knowledge Engineering Review.
[7] Michael Mateas,et al. An Oz-Centric Review of Interactive Drama and Believable Agents , 1999, Artificial Intelligence Today.
[8] Michael Wooldridge,et al. The Belief-Desire-Intention Model of Agency , 1998, ATAL.
[9] John E. Laird,et al. Human-Level AI's Killer Application: Interactive Computer Games , 2000, AI Mag..
[10] Rosalind W. Picard. Affective Computing , 1997 .
[11] Rodney A. Brooks,et al. Intelligence Without Reason , 1991, IJCAI.
[12] M. F.,et al. Bibliography , 1985, Experimental Gerontology.
[13] Joseph Weizenbaum,et al. and Machine , 1977 .
[14] Nicholas R. Jennings,et al. Agent Theories, Architectures, and Languages: A Survey , 1995, ECAI Workshop on Agent Theories, Architectures, and Languages.
[15] John Funge,et al. Representing Knowledge within the Situation Calculus Using Interval-Valued Epistemic Fluents , 1999, Reliab. Comput..
[16] James C. Lester,et al. Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments , 2000 .
[17] W. Scott Neal Reilly,et al. Broad agents , 1991, SGAR.
[18] Rodney A. Brooks,et al. A Robust Layered Control Syste For A Mobile Robot , 2022 .
[19] Anand S. Rao,et al. BDI Agents: From Theory to Practice , 1995, ICMAS.
[20] Christine L. Lisetti,et al. Modeling Users' Emotions During Interactive Entertainment Sessions , 2000 .
[21] Amedeo Cesta,et al. Personality-Driven Social Behaviors in Believable Agents , 1997 .
[22] Tsuneaki Kato,et al. A collaborative dialogue model based on interaction between reactivity and deliberation , 1997, AGENTS '97.
[23] Bryan Stout,et al. Smart Moves: Intelligent Pathfinding , 1998 .
[24] Jörg P. Müller,et al. The agent architecture InteRRaP : concept and application , 1993 .
[25] John David Funge,et al. Making them behave: cognitive models for computer animation , 1998 .