Design and Realization of UAV Fleet Fighting Visual Simulation System
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Aimed at the need of display technique of 3D image in the space battlefield,the paper adopted MultiGen Creator and Vega,developed UAV fleet fighting visual simulation system on the SGI graphics workstation,designed the architecture of hardware and software,solved the technique of mass terrain management such as terrain class,terrain LOD(Level of Detail),realized the IO in the real time network and the display of the space battlefield.The result of our research can meet the requirement of space battlefield visual simulation,and increase the immersion in the visual simulation.