Validating Gamification Mechanics and Player Types in an E-learning Environment
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We present a preliminary user study in an e-learning environment aimed to adapt and validate generic mechanics and player types proposed in the gamification literature. We incorporate well-known gamification mechanics into a number learning activities, implemented them as functionalities of an e-learning system, and investigate the learning effectiveness of the proposed mechanics, as well as the relations between the mechanics and their assumed player types.
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