To App or Not to App: Engaging Consumers via Branded Mobile Apps

With the rapid growth of smartphone and smartphone application users, mobile apps have attracted an increasing amount of attention as an engaging platform for marketing communication. A content analysis of 106 branded apps of global brands found that most global brands incorporate into their apps important engagement attributes that this study examines (i.e., vividness, novelty, motivation, control, customization, feedback, and multiplatforming) and frequently employ entertainment features. In addition, this study shows the extent to which branded apps employ transformational and informational message strategies. Last, branded apps feature a variety of brand-related content, including brand identifiers and virtual products. Practical implications of this study are discussed for mobile advertisers and branded app designers.

[1]  Naveen Donthu,et al.  Sales Response to Outdoor Advertising , 1999 .

[2]  Pierre Chandon,et al.  A Benefit Congruency Framework of Sales Promotion Effectiveness , 2000 .

[3]  Jennifer A. Robinson,et al.  The Effectiveness of Branded Mobile Phone Apps , 2011 .

[4]  S. Shyam Sundar,et al.  The Psychological Appeal of Personalized Content in Web Portals: Does Customization Affect Attitudes and Behavior? , 2006 .

[5]  Bobby J. Calder,et al.  Managing Media and Advertising Change with Integrated Marketing , 2005, Journal of Advertising Research.

[6]  Sandeep Krishnamurthy,et al.  Using Brand Websites to Build Brands Online: A Product versus Service Brand Comparison , 2007, Journal of Advertising Research.

[7]  Alex Wang Advertising Engagement: A Driver of Message Involvement on Message Effects , 2006, Journal of Advertising Research.

[8]  J. Brockner,et al.  Value from hedonic experience and engagement. , 2006, Psychological review.

[9]  Annie Lang Using the Limited Capacity Model of Motivated Mediated Message Processing to Design Effective Cancer Communication Messages , 2006 .

[10]  Michael J. Dorsch,et al.  Addressing services’ intangibility through integrated marketing communication: an exploratory study , 2002 .

[11]  Peter Chapman,et al.  Engagement in multimedia training systems , 1999, Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences. 1999. HICSS-32. Abstracts and CD-ROM of Full Papers.

[12]  Peter Vorderer,et al.  It's all entertainment—sure. But what exactly is entertainment? Communication research, media psychology, and the explanation of entertainment experiences , 2001 .

[13]  Sally J. McMillan,et al.  Corporate Web Sites as Advertising , 2003 .

[14]  Marla Royne Stafford,et al.  INTERNATIONAL SERVICES ADVERTISING (ISA): Defining the Domain and Reviewing the Literature , 2005 .

[15]  Ronald E. Taylor A Six-Segment Message Strategy Wheel , 1999 .

[16]  Kevin Wise,et al.  Enjoyment of Advergames and Brand Attitudes , 2008 .

[17]  Bobby J. Calder,et al.  Media Engagement and Advertising Effectiveness , 2015 .

[18]  Hairong Li,et al.  Characteristics of virtual experience in electronic commerce: A protocol analysis , 2001 .

[19]  T Elliott Michael,et al.  CONSUMER PERCEPTIONS OF ADVERTISING CLUTTER AND ITS IMPACT ACROSS VARIOUS MEDIA , 1998 .

[20]  Everette E. Dennis,et al.  Freedom of Expression, the University, and the Media , 1992 .

[21]  Debbie Stone,et al.  User Interface Design and Evaluation , 2005 .

[22]  Bill Meade,et al.  Enterprise One to One: Tools for Competing in the Interactive Age , 1997 .

[23]  Simon Hudson,et al.  Branded Entertainment: A New Advertising Technique or Product Placement in Disguise? , 2006 .

[24]  Arthur R. Tauder Getting Ready for the Next Generation of Marketing Communications , 2005, Journal of Advertising Research.

[25]  Guy J. Golan,et al.  Creative Strategies in Viral Advertising: An Application of Taylor's Six-Segment Message Strategy Wheel , 2008, J. Comput. Mediat. Commun..

[26]  Elaine Toms,et al.  What is user engagement? A conceptual framework for defining user engagement with technology , 2008, J. Assoc. Inf. Sci. Technol..

[27]  Charles Young,et al.  The Advertising Magnifier Effect: An MTV Study , 2006, Journal of Advertising Research.

[28]  TamKar Yan,et al.  Understanding the impact of web personalization on user information processing and decision outcomes , 2006 .

[29]  Morgan Jennings,et al.  Theory and models for creating engaging and immersive ecommerce Websites , 2000, SIGCPR '00.

[30]  Jane Webster,et al.  Audience engagement in multimedia presentations , 1997, DATB.

[31]  E. Malthouse,et al.  An Experimental Study of the Relationship between Online Engagement and Advertising Effectiveness , 2009 .

[32]  Jari Vesanen What is personalization? A conceptual framework , 2007 .

[33]  Jeryl Whitelock,et al.  Understanding international branding: Defining the domain and reviewing the literature. , 2007 .

[34]  Jonathan Steuer,et al.  Defining virtual reality: dimensions determining telepresence , 1992 .

[35]  R.I.A. Mercuri,et al.  Technology as Experience , 2005, IEEE Transactions on Professional Communication.

[36]  Wenyu Dou,et al.  Interactive functions and their impacts on the appeal of internet presence sites , 1998 .

[37]  M. Kilger,et al.  Do Measures of Media Engagement Correlate with Product Purchase Likelihood? , 2007, Journal of Advertising Research.

[38]  Shuk Ying Ho,et al.  Understanding the Impact of Web Personalization on User Information Processing and Decision Outcomes , 2006, MIS Q..

[39]  L. Bannon,et al.  Understanding affect in design: an outline conceptual framework , 2004 .

[40]  P. A. Dabholkar Factors Influencing Consumer Choice of a "Rating Web Site": An Experimental Investigation of an Online Interactive Decision Aid , 2006 .

[41]  Alfred Kobsa,et al.  Personalised hypermedia presentation techniques for improving online customer relationships , 2001, The Knowledge Engineering Review.

[42]  Jerry Wind,et al.  Customerization: The next revolution in mass customization , 2001 .

[43]  Mira Lee,et al.  Playing With Food: Content Analysis of Food Advergames , 2009 .

[44]  Heikki Karjaluoto,et al.  Factors influencing consumers' willingness to accept mobile advertising: a conceptual model , 2005, Int. J. Mob. Commun..

[45]  Tom Carey,et al.  Engagement as a Design Concept for Multimedia , 1995 .