A Collaborative Game to Study Presence and Situational Awareness in a Physical and an Augmented Reality Environment
暂无分享,去创建一个
[1] Dragos Datcu,et al. On the Usability of Augmented Reality for Information Exchange in Teams from the Security Domain , 2014, 2014 IEEE Joint Intelligence and Security Informatics Conference.
[2] S. Hart,et al. Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .
[3] P. Milgram,et al. A Taxonomy of Mixed Reality Visual Displays , 1994 .
[4] John R. Wilson,et al. Measurement of presence and its consequences in virtual environments , 2000, Int. J. Hum. Comput. Stud..
[5] B. Gray,et al. Toward a Comprehensive Theory of Collaboration , 1991 .
[6] Mica R. Endsley,et al. Toward a Theory of Situation Awareness in Dynamic Systems , 1995, Hum. Factors.
[7] David Benyon,et al. Presence in blended spaces , 2012, Interact. Comput..
[8] Blair MacIntyre,et al. Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement , 2010, 2010 IEEE International Symposium on Mixed and Augmented Reality.
[9] Giuseppe Riva,et al. Being there : the experience of presence in mediated environments , 2003 .
[10] Reiner Wichert. Collaborative Gaming in a Mobile Augmented Reality Environment , 2002 .
[11] Jay F. Nunamaker,et al. Principles for effective virtual teamwork , 2009, CACM.
[12] Robert E. Kraut,et al. The use of visual information in shared visual spaces: informing the development of virtual co-presence , 2002, CSCW '02.
[13] Traci Sitzmann. A META-ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER-BASED SIMULATION GAMES , 2011 .
[14] Loren G. Terveen,et al. Overview of human-computer collaboration , 1995, Knowl. Based Syst..
[15] Ronald Azuma,et al. Recent Advances in Augmented Reality , 2001, IEEE Computer Graphics and Applications.
[16] Matthew Lombard,et al. At the Heart of It All: The Concept of Presence , 2006 .
[17] Darren Gergle,et al. See what i'm saying?: using Dyadic Mobile Eye tracking to study collaborative reference , 2011, CSCW.
[18] Stephan Lukosch,et al. As if being there: mediated reality for crime scene investigation , 2012, CSCW '12.
[19] Frances M. T. Brazier,et al. On the Usability and Effectiveness of Different Interaction Types in Augmented Reality , 2015, Int. J. Hum. Comput. Interact..
[20] Dragos Datcu,et al. Providing Information on the Spot: Using Augmented Reality for Situational Awareness in the Security Domain , 2015, Computer Supported Cooperative Work (CSCW).
[21] Jay David Bolter,et al. Presence and the Aura of Meaningful Places , 2004 .
[22] Sarah Nichols,et al. Are you with us? The role of presence in mixed reality for participatory design , 2002 .
[23] Dieter Schmalstieg,et al. Mobile collaborative augmented reality , 2001, Proceedings IEEE and ACM International Symposium on Augmented Reality.
[24] Frank Biocca,et al. Comparative effectiveness of augmented reality in object assembly , 2003, CHI '03.
[25] Till Schümmer,et al. Patterns for Computer-Mediated Interaction , 2007 .
[26] Carolyn Penstein Rosé,et al. Modeling the impact of shared visual information on collaborative reference , 2007, CHI.
[27] Michael J. Singer,et al. Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.
[28] Ann Morrison,et al. On the Role of Presence in Mixed Reality , 2009, PRESENCE: Teleoperators and Virtual Environments.
[29] Jan H. G. Klabbers,et al. The magic circle : principles of gaming & simulation , 2006 .
[30] Weidong Huang,et al. Recent Trends of Mobile Collaborative Augmented Reality Systems , 2014 .
[31] Stefan Werner Knoll,et al. A Context-Sensitive Intervention Approach for Collaboration in Dynamic Environments , 2013, CONTEXT.
[32] Maria del Carmen Juan Lizandra,et al. A comparative study of the sense of presence and anxiety in an invisible marker versus a marker augmented reality system for the treatment of phobia towards small animals , 2011, Int. J. Hum. Comput. Stud..
[33] Robert E. Kraut,et al. Action as language in a shared visual space , 2004, CSCW.
[34] Mark A. Livingston,et al. Evaluating Human Factors in Augmented Reality Systems , 2005, IEEE Computer Graphics and Applications.
[35] Dragos Datcu,et al. Free-hands interaction in augmented reality , 2013, SUI '13.
[36] Ronald Azuma,et al. A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.