Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment

Collaborative virtual environments allow younger and older people to interact over long distances and stay in contact with their families and friends. Thus, these virtual environments are considered to be both, a crucial factor for active and healthy ageing and a great chance for future developments that may enhance and alter communication for specific age groups. Yet, to date there is a lack of studies examining differences between younger and older adults with special regards to technology usage factors, presence related factors as well as anxiety measures and psychophysiological arousal during social interactions in a collaborative virtual environment. Consequently, the objective of the current study was to evaluate the above mentioned factors in a group of 20 younger and 20 older adults using a slightly stressful collaborative virtual environment. The corresponding results indicate that virtual environments could indeed be beneficial tools for the communication of both, younger and older adults. Yet, older adults reported significantly lower levels of social presence during the interaction and were less able to handle the system than younger adults. Interestingly however, both groups did not differ in their technology related anxiety or regarding physiological measures of stress during the experience of the virtual environment.

[1]  Crystal L. Hoyt,et al.  Immersive Virtual Environment Technology as a Methodological Tool for Social Psychology , 2002 .

[2]  J. Jacko,et al.  The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications , 2002 .

[3]  Matthew Lombard,et al.  At the Heart of It All: The Concept of Presence , 2006 .

[4]  Kristina Höök,et al.  Age differences and the acquisition of spatial knowledge in a three-dimensional environment: Evaluating the use of an overview map as a navigation aid , 2005, Int. J. Hum. Comput. Stud..

[5]  Bob Lee,et al.  Age differences in constraints encountered by seniors in their use of computers and the internet , 2011, Comput. Hum. Behav..

[6]  C. Gunawardena,et al.  Social presence as a predictor of satisfaction within a computer‐mediated conferencing environment , 1997 .

[7]  L. Laux,et al.  Das State-Trait-Angstinventar. Theoretische Grundlagen and Handanweisung. , 1981 .

[8]  Mary Zajicek,et al.  Solutions for Elderly Visually Impaired People Using the Internet , 2000, BCS HCI.

[9]  Helmut Hlavacs,et al.  A Virtual Training Tool for Giving Talks , 2012, ICEC.

[10]  Cade McCall,et al.  Mere presence is not enough: Responsive support in a virtual world , 2012 .

[11]  Nicole C. Krämer,et al.  "It doesn't matter what you are!" Explaining social effects of agents and avatars , 2010, Comput. Hum. Behav..

[12]  Panote Siriaraya,et al.  Age differences in the perception of social presence in the use of 3D virtual world for social interaction , 2012, Interact. Comput..

[13]  Albert A. Rizzo,et al.  Comparison of Two VR Platforms for Rehabilitation: Video Capture versus HMD , 2005, Presence: Teleoperators & Virtual Environments.

[14]  Robert Trappl Your Virtual Butler: the making-of , 2013 .

[15]  Robert Trappl,et al.  Your Virtual Butler , 2013, Lecture Notes in Computer Science.

[16]  Bartholomäus Wissmath,et al.  Immersion in Mediated Environments: The Role of Personality Traits , 2009, Cyberpsychology Behav. Soc. Netw..

[17]  Wijnand A. IJsselsteijn,et al.  Presence: concept, determinants, and measurement , 2000, Electronic Imaging.

[18]  Fabio Pianesi,et al.  Virtual Helper or Virtual Card Player? Contrasting Responses of Older Users , 2013, Your Virtual Butler.

[19]  Holger Regenbrecht,et al.  The Experience of Presence: Factor Analytic Insights , 2001, Presence: Teleoperators & Virtual Environments.

[20]  H. Hlavacs,et al.  Is Virtual Reality made for Men only? Exploring Gender Differences in the Sense of Presence , 2012 .

[21]  Marc Herrlich,et al.  Entertainment Computing - ICEC 2012 , 2012, Lecture Notes in Computer Science.

[22]  J. Loomis,et al.  Interpersonal Distance in Immersive Virtual Environments , 2003, Personality & social psychology bulletin.

[23]  Gordon B. Davis,et al.  User Acceptance of Information Technology: Toward a Unified View , 2003, MIS Q..

[24]  Stephen A. Brewster,et al.  Using Landmarks to Support Older People in Navigation , 2004, Mobile HCI.

[25]  A. Malliani,et al.  Heart rate variability. Standards of measurement, physiological interpretation, and clinical use , 1996 .

[26]  Noomi Katz,et al.  Video capture virtual reality as a flexible and effective rehabilitation tool , 2004, Journal of NeuroEngineering and Rehabilitation.

[27]  Daniel Grühn,et al.  Empathic concern and perspective taking: linear and quadratic effects of age across the adult life span. , 2013, The journals of gerontology. Series B, Psychological sciences and social sciences.