Game refinement and utility-fun function: application to card games

The Games should be fun to play for all the players irrespective of the level of expertise. The Game refinement studies about the same attractiveness to play the game. In this paper it is complimented by the approach of Utility to make Naive games more exciting for the players. The entertainment aspect is further enriched by complementing with Utility. The human bias developed due to cognitive frame is discussed which judges the game play and affects the entertainment factor of play thereby, which is not a case for computer simulated players. The thoughts and physics in human mind are analyzed for it.