A Mobile Mixed-Reality Environment for Children's Storytelling Using a Handheld Projector and a Robot
暂无分享,去创建一个
[1] Greg Welch,et al. Shader Lamps: Animating Real Objects With Image-Based Illumination , 2001, Rendering Techniques.
[2] Fusako Kusunoki,et al. Fostering Students' Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces , 2009, Trans. Edutainment.
[3] Allison Druin,et al. Tools for children to create physical interactive storyrooms , 2004, CIE.
[4] Justine Cassell,et al. StoryMat: a play space for collaborative storytelling , 1999, CHI Extended Abstracts.
[5] Atsushi Konno,et al. U-Tsu-Shi-O-Mi: the virtual humanoid you can reach , 2006, SIGGRAPH '06.
[6] Allison Druin,et al. KidPad: collaborative storytelling for children , 2002, CHI Extended Abstracts.
[7] Xiang Cao,et al. Interacting with dynamically defined information spaces using a handheld projector and a pen , 2006, UIST.
[8] Ehud Sharlin,et al. Robot expressionism through cartooning , 2007, 2007 2nd ACM/IEEE International Conference on Human-Robot Interaction (HRI).
[9] Franca Garzotto,et al. Hyperstories and social interaction in 2D and 3D edutainment spaces for children , 2006, HYPERTEXT '06.
[10] A. Wright. Creating Stories with Children , 1997 .
[11] James W. Davis,et al. The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment , 1999, Presence.
[12] Shigenori Inagaki,et al. GENTORO: a system for supporting children's storytelling using handheld projectors and a robot , 2009, IDC.
[13] Bruce A. MacDonald,et al. Developer oriented visualisation of a robot program , 2006, HRI '06.
[14] Judith Good,et al. A learner-centred design approach to developing a visual language for interactive storytelling , 2007, IDC.
[15] Yu Li,et al. An interactive 3D exploration narrative interface for storytelling , 2004, IDC '04.
[16] T. M. Amabile. Social psychology of creativity: A consensual assessment technique. , 1982 .
[17] Allison Druin,et al. Child's play: a comparison of desktop and physical interactive environments , 2005, IDC '05.
[18] Alisa E White,et al. Assessing Advertising Creativity Using the Creative Product Semantic Scale , 2001, Journal of Advertising Research.
[19] James A. Hendler,et al. Designing StoryRooms: interactive storytelling spaces for children , 2000, DIS '00.
[20] Masahiko Inami,et al. Augmented coliseum: display-based computing for augmented reality inspiration computing robot , 2005, SIGGRAPH '05.
[21] K. Hosoi. Cogame : Manipulation by projection , 2007, SIGGRAPH 2007.
[22] John R. Wilson,et al. Mixed reality storytelling environments , 2003, Virtual Reality.
[23] Susan P. Besemer. Creative Product Analysis Matrix: Testing the Model Structure and a Comparison Among Products--Three Novel Chairs , 1998 .
[24] Huib de Ridder,et al. Comparing the creativity of children's design solutions based on expert assessment , 2008, IDC.
[25] B. A. MacDonald,et al. Developer Oriented Visualisation of a Robot Program An Augmented Reality Approach , 2006 .
[26] Paul A. Beardsley,et al. Zoom-and-pick: facilitating visual zooming and precision pointing with interactive handheld projectors , 2005, UIST.
[27] Tristan Jehan,et al. Dolltalk: a computational toy to enhance children's creativity , 2002, CHI Extended Abstracts.
[28] M. J. Allen. Introduction to Measurement Theory , 1979 .
[29] James A. Hendler,et al. Designing PETS: a personal electronic teller of stories , 1999, CHI '99.
[30] Marina Umaschi. Soft toys with computer hearts: building personal storytelling environments , 1997, CHI Extended Abstracts.
[31] Roy Want,et al. Bridging physical and virtual worlds with electronic tags , 1999, CHI '99.
[32] Hiroshi Ishii,et al. Jabberstamp: embedding sound and voice in traditional drawings , 2007, SIGGRAPH '07.
[33] Masanori Sugimoto,et al. Caretta: a system for supporting face-to-face collaboration by integrating personal and shared spaces , 2004, CHI.
[34] Masanori Sugimoto,et al. A storytelling support system using robots and handheld projectors , 2008, IDC.