The effects of spatial auditory and visual cues on mixed reality remote collaboration
暂无分享,去创建一个
Gábor Sörös | Amit Barde | Mark Billinghurst | Huidong Bai | Prasanth Sasikumar | Jing Yang | M. Billinghurst | Gábor Sörös | Huidong Bai | Amit Barde | P. Sasikumar | Jing Yang
[1] Stephen Brewster,et al. Non-visual interfaces for wearable computers , 2000 .
[2] Lei Gao,et al. Real-time Visual Representations for Mixed Reality Remote Collaboration , 2017, ICAT-EGVE.
[3] Chris Schmandt,et al. Nomadic radio: speech and audio interaction for contextual messaging in nomadic environments , 2000, TCHI.
[4] Tobias Höllerer,et al. World-stabilized annotations and virtual scene navigation for remote collaboration , 2014, UIST.
[5] Titus Jia Jie Tang. An assistive EyeWear prototype that interactively converts 3D object locations into spatial audio , 2014, ISWC '14 Adjunct.
[6] Tapio Lokki,et al. Augmented reality audio for mobile and wearable appliances , 2004 .
[7] Matt Adcock,et al. Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration , 2018, OZCHI.
[8] William S. Helton,et al. Attention Redirection Using Binaurally Spatialised Cues Delivered Over a Bone Conduction Headset , 2016 .
[9] Roberta L. Klatzky,et al. Navigation System for the Blind: Auditory Display Modes and Guidance , 1998, Presence.
[10] Lei Gao,et al. Real-time visual representations for mobile mixed reality remote collaboration , 2018, SIGGRAPH 2018.
[11] Juan Liu,et al. Downsizing: The Effect of Mixed-Reality Person Representations on Stress and Presence in Telecommunication , 2018, 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR).
[12] Matti Karjalainen,et al. AN AUGMENTED REALITY AUDIO HEADSET , 2008 .
[13] Keita Higuchi,et al. Can Eye Help You?: Effects of Visualizing Eye Fixations on Remote Collaboration Scenarios for Physical Tasks , 2016, CHI.
[14] Mark Billinghurst,et al. Improving co-presence with augmented visual communication cues for sharing experience through video conference , 2014, 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[15] John C. Tang,et al. 3D Collaboration Method over HoloLens™ and Skype™ End Points , 2015, ImmersiveME@ACM Multimedia.
[16] David McGookin,et al. Diary in the Sky: A Spatial Audio Display for a Mobile Calendar , 2001, BCS HCI/IHM.
[17] Maciej Tomczak,et al. The need to report effect size estimates revisited. An overview of some recommended measures of effect size , 2014 .
[18] Huiyang Li,et al. Effects of HoloLens in Collaboration: A Case in Navigation Tasks , 2017 .
[19] J. B. Brooke,et al. SUS: A 'Quick and Dirty' Usability Scale , 1996 .
[20] Leila Alem,et al. A Study of Gestures in a Video-Mediated Collaborative Assembly Task , 2011, Adv. Hum. Comput. Interact..
[21] F. Biocca,et al. Internal Consistency and Reliability of the Networked MindsMeasure of Social Presence , 2004 .
[22] Mark Billinghurst,et al. Do You See What I See? The Effect of Gaze Tracking on Task Space Remote Collaboration , 2016, IEEE Transactions on Visualization and Computer Graphics.
[23] Hirokazu Kato,et al. Collaborative augmented reality , 2002, CACM.
[24] Julian Villegas,et al. “GABRIEL”: Geo-Aware BRoadcasting for In-Vehicle Entertainment and Localizability , 2010 .
[25] Robert E. Kraut,et al. Coordination of communication: effects of shared visual context on collaborative work , 2000, CSCW '00.
[26] Weidong Huang,et al. Sharing hand gesture and sketch cues in remote collaboration , 2019, J. Vis. Commun. Image Represent..
[27] Andreas Bulling,et al. On the interplay between spontaneous spoken instructions and human visual behaviour in an indoor guidance task , 2015, CogSci.
[28] Michael Neff,et al. Communication Behavior in Embodied Virtual Reality , 2018, CHI.
[29] Daniel Mendes,et al. Warping Deixis: Distorting Gestures to Enhance Collaboration , 2019, CHI.
[30] Mark Billinghurst,et al. A wearable spatial conferencing space , 1998, Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215).
[31] Weidong Huang,et al. 3D helping hands: a gesture based MR system for remote collaboration , 2012, VRCAI '12.
[32] Luc Van Gool,et al. Blue-c: a spatially immersive display and 3D video portal for telepresence , 2003, IPT/EGVE.
[33] Stephen A. Brewster,et al. Spatial audio in small screen device displays , 2000, Personal Technologies.
[34] Jing Yang,et al. Spatial Audio for Human-Object Interactions in Small AR Workspaces , 2018, MobiSys.
[35] Stuart Anderson,et al. RemoteFusion: real time depth camera fusion for remote collaboration on physical tasks , 2013, VRCAI '13.
[36] J. Helmert,et al. Limitations of gaze transfer: without visual context, eye movements do not to help to coordinate joint action, whereas mouse movements do. , 2014, Acta psychologica.
[37] Charles T. Loop,et al. Holoportation: Virtual 3D Teleportation in Real-time , 2016, UIST.
[38] Hiroshi Ishii,et al. Kinected conference: augmenting video imaging with calibrated depth and audio , 2011, CSCW.
[39] Bill Buxton,et al. EuroPARC's integrated interactive intermedia facility (IIIF): early experiences , 1990 .
[40] Mark Billinghurst,et al. A User Study on MR Remote Collaboration Using Live 360 Video , 2018, 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[41] Robert W. Lindeman,et al. Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration , 2018, CHI.
[42] Bernd Fröhlich,et al. Immersive Group-to-Group Telepresence , 2013, IEEE Transactions on Visualization and Computer Graphics.
[43] Mark Billinghurst,et al. Mixed reality collaboration through sharing a live panorama , 2017, SIGGRAPH ASIA Mobile Graphics and Interactive Applications.
[44] J. B. Brooke,et al. SUS: a retrospective , 2013 .
[45] Mark Billinghurst,et al. Spatial sound localization in an augmented reality environment , 2006, OZCHI.
[46] Jing Yang,et al. A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture Sharing , 2020, CHI.
[47] Antonio Criminisi,et al. Improving Indoor Mobility of the Visually Impaired with Depth-Based Spatial Sound , 2015, 2015 IEEE International Conference on Computer Vision Workshop (ICCVW).
[48] Mark Billinghurst,et al. Study of augmented gesture communication cues and view sharing in remote collaboration , 2013, 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[49] Jing Yang,et al. Hearing Is Believing: Synthesizing Spatial Audio from Everyday Objects to Users , 2019, AH.
[50] Matt Adcock,et al. Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction , 2019, CHI.