Anthropometry for Computer Animated Human Figures

Anthropometry as it applies to the creation and articulation of computer graphics human figures is examined. Necessary concepts for computer models of animated people suitable for engineering animation environments are discussed, including joints, joint limits, mass, moment of inertia, and volume. A versatile spreadsheet-like user interface is described that permits the simple manipulation of the data used to specify anthropometric parameters. Different populations are easily utilized. Examples of various percentile male and female figures sized from a particular database illustrate the system’s capabilities.

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