SEMANTIC ANNOTATION AND TRANSCODING FOR SPORT VIDEOS

Telecommunication companies are demonstrating interest in providing mobile video services. The availability of larger bandwidth, and the improvements in terms of resolution of the displays of third generation mobile phones, let telecom and content provider companies to provide new services to their customers. Among these services users can watch a certain number of sport videos, usually a selection of the best actions occurred during a play. In order to provide a timely and satisfying service to customers there is need of tools and systems that help to detect and recognize the interesting events, and optimize the use of bandwidth, coding these events and the most interesting objects within them at the best visual quality/bandwidth ratio.

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