Interactive Displays through Mobile Projection

Projectors shrink in size, are embedded in some mobile devices, and the next generation of mobile projections: drone-carried or wearable projectors are graspable. The technology may be ready for a radical change in mobile interaction towards personal projected displays that are (in contrast to the milestone work of Pinhanez [7]) not limited to static setups, but the applications and interactions for such novel and exciting technologies are not designed yet. In the proposed workshop, we raise the question to what extend mobile projections will change mobile interactions. In a hands-on workshop the participants will sketch interactions with mobile projectors. The ideated interaction concepts will be structured, analyzed, and discussed regarding their potential to extend the current limitations of mobile interaction, i.e. displaying content only on the embedded screen.

[1]  Claudio S. Pinhanez The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces , 2001, UbiComp.

[2]  Paul A. Beardsley,et al.  Interaction using a handheld projector , 2005, IEEE Computer Graphics and Applications.

[3]  Christian Zöllner,et al.  VR/Urban: SMSingshot , 2010, TEI '10.

[4]  Andrew D. Wilson Using a depth camera as a touch sensor , 2010, ITS '10.

[5]  Chris Harrison,et al.  OmniTouch: wearable multitouch interaction everywhere , 2011, UIST.

[6]  Albrecht Schmidt,et al.  Advertising on Public Display Networks , 2012, Computer.

[7]  Hans-Werner Gellersen,et al.  Personal Projectors for Pervasive Computing , 2012, IEEE Pervasive Computing.

[8]  John Hardy,et al.  Toolkit support for interactive projected displays , 2012, MUM.

[9]  Enrico Rukzio,et al.  Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D) , 2014, CHI.

[10]  Katrin Wolf,et al.  Urban Proxemics for Public Guidance , 2014 .

[11]  Jörn Hurtienne,et al.  Ubicomp beyond devices: people, objects, space and meaning , 2014, NordiCHI.

[12]  Antonio Krüger,et al.  SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction , 2014, CHI.

[13]  David Coyle,et al.  ACM Conference on Human Factors in Computing Systems , 2014, International Conference on Human Factors in Computing Systems.

[14]  Markus Funk,et al.  An augmented workplace for enabling user-defined tangibles , 2014, CHI Extended Abstracts.

[15]  Katrin Wolf,et al.  Illusion of Surface Changes Induced by Tactile and Visual Touch Feedback , 2015, CHI Extended Abstracts.