Remain seated: towards fully-immersive desktop VR
暂无分享,去创建一个
Benjamin Weyers | Torsten Kuhlen | Daniel Zielasko | Sebastian Pick | Tom Vierjahn | Alexander Meißner | Martin Bellgardt | T. Kuhlen | M. Bellgardt | S. Pick | B. Weyers | Tom Vierjahn | Daniel Zielasko | Alexander Meissner
[1] Torsten Kuhlen,et al. Quo Vadis CAVE: Does Immersive Visualization Still Matter? , 2014, IEEE Computer Graphics and Applications.
[2] Pierre Wellner. The DigitalDesk calculator: tangible manipulation on a desk top display , 1991, UIST '91.
[3] Torsten Kuhlen,et al. A framework for developing flexible virtual-reality-centered annotation systems , 2015, 2015 IEEE 8th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS).
[4] Mel Slater,et al. Immersion, presence and performance in virtual environments: an experiment with tri-dimensional chess , 1996, VRST.
[5] Hans-Werner Gellersen,et al. Feet movement in desktop 3D interaction , 2014, 2014 IEEE Symposium on 3D User Interfaces (3DUI).
[6] Naotaka Fujii,et al. Substitutional Reality System: A Novel Experimental Platform for Experiencing Alternative Reality , 2012, Scientific Reports.
[7] Henry Been-Lirn Duh,et al. Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment , 2002, Proceedings IEEE Virtual Reality 2002.
[8] Doug A. Bowman,et al. Effects of Immersion on Visual Analysis of Volume Data , 2013, IEEE Trans. Vis. Comput. Graph..
[9] Stephan Konz,et al. Leg swelling, comfort and fatigue when sitting, standing, and sit/standing , 2002 .
[10] Adalberto L. Simeone. The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiences , 2016, 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR).
[11] Mel Slater,et al. Simulating virtual environments within virtual environments as the basis for a psychophysics of presence , 2010, ACM Trans. Graph..
[12] Benjamin Weyers,et al. Towards Multi-user Provenance Tracking of Visual Analysis Workflows over Multiple Applications , 2016, EuroRV³@EuroVis.
[13] M. Eduard Tudoreanu,et al. The impact of immersive virtual reality displays on the understanding of data visualization , 2006, VRST '06.
[14] Woontack Woo,et al. 3D Finger CAPE: Clicking Action and Position Estimation under Self-Occlusions in Egocentric Viewpoint , 2015, IEEE Transactions on Visualization and Computer Graphics.
[15] Alexander Peyser,et al. Integrating Visualizations into Modeling NEST Simulations , 2015, Front. Neuroinform..
[16] Woodrow Barfield,et al. The effect of update rate on the sense of presence within virtual environments , 1995, Virtual Reality.
[17] Kay M. Stanney,et al. Duration and Exposure to Virtual Environments: Sickness Curves During and Across Sessions , 2000, Presence: Teleoperators & Virtual Environments.
[18] Matthias Klapperstück,et al. Immersive Analytics , 2015, 2015 Big Data Visual Analytics (BDVA).
[19] Gerd Bruder,et al. Analysis of direct selection in head-mounted display environments , 2014, 2014 IEEE Symposium on 3D User Interfaces (3DUI).
[20] Roy A. Ruddle,et al. Navigating Large-Scale Virtual Environments: What Differences Occur Between Helmet-Mounted and Desk-Top Displays? , 1999, Presence: Teleoperators & Virtual Environments.
[21] Bernhard E. Riecke,et al. To move or not to move: can active control and user-driven motion cueing enhance self-motion perception ("vection") in virtual reality? , 2012, SAP.
[22] Roderick Murray-Smith,et al. A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted Displays , 2015, CHI Extended Abstracts.
[23] Ed Lantz,et al. The future of virtual reality: head mounted displays versus spatially immersive displays (panel) , 1996, SIGGRAPH.
[24] Victoria Interrante,et al. The effect of self-embodiment on distance perception in immersive virtual environments , 2008, VRST '08.
[25] Maud Marchal,et al. Shake-your-head: revisiting walking-in-place for desktop virtual reality , 2010, VRST '10.
[26] Moira B. Flanagan,et al. Motion Sickness, Console Video Games, and Head-Mounted Displays , 2007, Hum. Factors.
[27] Jelte E. Bos,et al. A theory on visually induced motion sickness , 2008, Displays.
[28] Cullen D. Jackson,et al. CAVE and fishtank virtual-reality displays: a qualitative and quantitative comparison , 2006, IEEE Transactions on Visualization and Computer Graphics.
[29] Sriram Subramanian,et al. Putting your best foot forward: investigating real-world mappings for foot-based gestures , 2012, CHI.
[30] Ferran Argelaguet,et al. A survey of 3D object selection techniques for virtual environments , 2013, Comput. Graph..
[31] Doug A. Bowman,et al. Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques , 1997, Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality.
[32] Kay M. Stanney,et al. Handbook of Virtual Environments - Design, Implementation, and Applications, Second Edition , 2014, Handbook of Virtual Environments, 2nd ed..
[33] Hans-Werner Gellersen,et al. Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences , 2015, CHI.
[34] Katerina Mania,et al. Binocular eye-tracking for the control of a 3D immersive multimedia user interface , 2015, 2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR).
[35] Mary C. Whitton,et al. Walking > walking-in-place > flying, in virtual environments , 1999, SIGGRAPH.
[36] Mary Czerwinski,et al. Immersion in desktop virtual reality , 1997, UIST '97.
[37] Aashish Chaudhary,et al. Virtual reality enabled scientific visualization workflow , 2015, 2015 IEEE 1st Workshop on Everyday Virtual Reality (WEVR).
[38] Eric D. Ragan,et al. Studying the Effects of Stereo, Head Tracking, and Field of Regard on a Small-Scale Spatial Judgment Task , 2013, IEEE Transactions on Visualization and Computer Graphics.
[39] Sarah Sharples,et al. Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems , 2008, Displays.
[40] John F. Lucas,et al. Exploring the Benefits of Immersion in Abstract Information Visualization , 2004 .
[41] Benjamin Weyers,et al. BlowClick: A Non-Verbal Vocal Input Metaphor for Clicking , 2015, SUI.
[42] Kellogg S. Booth,et al. Fish tank virtual reality , 1993, INTERCHI.
[43] Changhoon Park,et al. Effects of rest frames on cybersickness and oscillatory brain activity , 2013, 2013 International Winter Workshop on Brain-Computer Interface (BCI).
[44] Benjamin Weyers,et al. Evaluation of hands-free HMD-based navigation techniques for immersive data analysis , 2016, 2016 IEEE Symposium on 3D User Interfaces (3DUI).
[45] Robert S. Kennedy,et al. Simulator Sickness Questionnaire: An enhanced method for quantifying simulator sickness. , 1993 .
[46] Jane Yung-jen Hsu,et al. Touching the void: direct-touch interaction for intangible displays , 2010, CHI.
[47] M. Tsakiris,et al. Beyond the colour of my skin: How skin colour affects the sense of body-ownership , 2012, Consciousness and Cognition.
[48] Kyle Johnsen,et al. An accessible platform for everyday educational virtual reality , 2016, 2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR).
[49] H. D. Ko,et al. of the 23 rd Annual EMBS International Conference , October 25-28 , Istanbul , Turkey PSYCHOPHYSIOLOGICAL CHANGES BY NAVIGATION IN A VIRTUAL REALITY , 2004 .
[50] Benjamin Weyers,et al. Examining Rotation Gain in CAVE-like Virtual Environments , 2016, IEEE Transactions on Visualization and Computer Graphics.
[51] Mel Slater,et al. Taking steps: the influence of a walking technique on presence in virtual reality , 1995, TCHI.
[52] Prabhat,et al. A Comparative Study of Desktop, Fishtank, and Cave Systems for the Exploration of Volume Rendered Confocal Data Sets , 2008, IEEE Transactions on Visualization and Computer Graphics.
[53] A. Tait. Desktop Virtual Reality , 1992, Encyclopedia of Multimedia.
[54] Hunter G. Hoffman,et al. Physically touching virtual objects using tactile augmentation enhances the realism of virtual environments , 1998, Proceedings. IEEE 1998 Virtual Reality Annual International Symposium (Cat. No.98CB36180).
[55] Steven K. Feiner,et al. Combating VR sickness through subtle dynamic field-of-view modification , 2016, 2016 IEEE Symposium on 3D User Interfaces (3DUI).
[56] Benjamin Weyers,et al. Interactive 3D Force‐Directed Edge Bundling , 2016, Comput. Graph. Forum.
[57] Colin Ware,et al. Visualizing graphs in three dimensions , 2008, TAP.
[58] Francis K. H. Quek,et al. Finger Walking in Place (FWIP): A Traveling Technique in Virtual Environments , 2008, Smart Graphics.
[59] Ivan Poupyrev,et al. 3D User Interfaces: Theory and Practice , 2004 .
[60] Doug A. Bowman,et al. Virtual Reality: How Much Immersion Is Enough? , 2007, Computer.
[61] Joseph J. LaViola,et al. A discussion of cybersickness in virtual environments , 2000, SGCH.
[62] Kwan-Liu Ma,et al. A Study of Layout, Rendering, and Interaction Methods for Immersive Graph Visualization , 2016, IEEE Transactions on Visualization and Computer Graphics.
[63] Kristopher J. Blom,et al. Intuitive, Hands-free Travel Interfaces for Virtual Environments , 2005 .
[64] Holger Regenbrecht,et al. The Experience of Presence: Factor Analytic Insights , 2001, Presence: Teleoperators & Virtual Environments.
[65] Dominik Rausch,et al. Reorientation in virtual environments using interactive portals , 2014, 2014 IEEE Symposium on 3D User Interfaces (3DUI).
[66] Fabien Picarougne,et al. Beyond the classical monoscopic 3D in graph analytics: An experimental study of the impact of stereoscopy , 2014, 2014 IEEE VIS International Workshop on 3DVis (3DVis).
[67] T. Stoffregen,et al. An ecological Theory of Motion Sickness and Postural Instability , 1991 .
[68] Frank Biocca,et al. The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments , 2006, J. Comput. Mediat. Commun..
[69] Bruce H. Thomas,et al. Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display? , 2017, IEEE Transactions on Visualization and Computer Graphics.
[70] Mar González-Franco,et al. The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment , 2010, 2010 IEEE Virtual Reality Conference (VR).
[71] Avi Parush,et al. Cybersickness induced by desktop virtual reality , 2012, Graphics Interface.
[72] M. Slater,et al. Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes , 2013, Proceedings of the National Academy of Sciences.
[73] Samuel S. Silva,et al. Head-mounted display versus desktop for 3D navigation in virtual reality: a user study , 2008, Multimedia Tools and Applications.
[74] Colin Ware,et al. Viewing a graph in a virtual reality display is three times as good as a 2D diagram , 1994, Proceedings of 1994 IEEE Symposium on Visual Languages.
[75] Benjamin D. Greenberg,et al. An immersive virtual environment for DT-MRI volume visualization applications: a case study , 2001, Proceedings Visualization, 2001. VIS '01..
[76] James N. Templeman,et al. Pointman - A New Control for Simulating Tactical Infantry Movements , 2007, 2007 IEEE Virtual Reality Conference.