Evaluating the Use of Virtual Reality and Multimedia Applications for Presenting the Past

Virtual reality applications offer various possibilities for cultural heritage interpretation, such as giving users the feeling of immersion and appealing to all their senses, making their experience lively and memorable. In order to test their effectiveness for assisting learning and successful integration in exhibitions, the authors carried out an extensive evaluation study using three case studies: the exhibition “Immaginare Roma Antica” at the Trajan Markets, Rome; the permanent displays at the Ename Museum, Belgium; and the VR displays at Hellenic Cosmos, Foundation of the Hellenic World, Athens. The chapter analyses how the applications were used, the type of learning different systems supported, how this was affected by the conditions of use, and their suitability for different groups. It also offers guidelines on evaluation methodology when studying the use of ICT in cultural settings. The study contributes to the construction of a substantial body of empirical and methodological knowledge aimed at guiding future designs and evaluations of ICT tools in exhibitions.

[1]  Maria Economou,et al.  Worth a Thousand Words? The Usefulness of Immersive Virtual Reality for Learning in Cultural Heritage Settings , 2009 .

[2]  Maria Roussou,et al.  Reviving the past: cultural heritage meets virtual reality , 2001, VAST '01.

[3]  Marja Kuittinen Criteria for evaluating CAI applications , 1998, Comput. Educ..

[4]  Lise Desmarais,et al.  Evaluating Learning and Interactions in a Multimedia Environment , 1997, Comput. Humanit..

[5]  Susheel Chhabra ICT Influences on Human Development, Interaction, and Collaboration , 2012 .

[6]  C. Heath,et al.  Interaction and interactives: collaboration and participation with computer-based exhibits , 2005 .

[7]  Josie Taylor,et al.  Learning with computers: experiences of evaluation , 1998, Comput. Educ..

[8]  Masa Inakage,et al.  Designing Ubiquitous Content for Daily Lifestyle , 2009, Int. J. Technol. Hum. Interact..

[9]  Maria Roussou,et al.  Learning by doing and learning through play: an exploration of interactivity in virtual environments for children , 2004, CIE.

[10]  Helen Hasan,et al.  Emergent Solutions for Global Climate Change: Lessons from Green IS Research , 2012, Int. J. Soc. Organ. Dyn. IT.

[11]  Sofia Pescarin,et al.  VR Applications, New Devices and Museums: Visitors’ Feedback and Learning. A Preliminary Report , 2006 .

[12]  A. Mesquita Sociological and Philosophical Aspects of Human Interaction with Technology: Advancing Concepts , 2011 .

[13]  Maria Economou,et al.  Exploring the suitability of virtual reality interactivity for exhibitions through an integrated evaluation: the case of the Ename Museum , 2007 .

[14]  Ricardo Gomez,et al.  Users of ICT at Public Access Centers: Age, Education, Gender, and Income Differences in Users , 2011, Int. J. Inf. Commun. Technol. Hum. Dev..