Creating View-dependent Texture Maps

We present a technique for blending multiple images of an object into a single, view-dependent texture map for that object. This technique can be used for image-based rendering, when the object is known, or for “painting” a view-dependent texture map of an object. The technique provides a structured mechanism for combining images at different resolutions, producing a mip-map like structure with the different levels constructed from different images. The user controls the camera angles for which a given image is valid. The problem of gaps caused by self-occlusion and non-overlapping images is also dealt with. This technique is also suitable for use on an object that will be animated.