Haptic Feedback in Pervasive Games

Physical interaction is a key aspect of pervasive games. Although physical affordances are exploited, games are missing certain kinds of feedbacks on the interface and/or interaction levels: Haptic feedback in pervasive games is still an open issue. This paper discusses feedback in pervasive games. To illustrate the ideas, our work on Haptic Airkanoid, an extension to Airkanoid, is presented. Finally, the impact of the haptic interface is discussed and our early observations are highlighted.