The Habits of Playing and the Reasons for Not Playing Exergames: Gender Differences in Finland
暂无分享,去创建一个
Markus Makkonen | Lauri Frank | Tuomas Kari | Panu Moilanen | Tuomas Kari | Markus Makkonen | L. Frank | Panu Moilanen
[1] Bruce W Bailey,et al. Energy cost of exergaming: a comparison of the energy cost of 6 forms of exergaming. , 2011, Archives of pediatrics & adolescent medicine.
[2] A. Daley. Can Exergaming Contribute to Improving Physical Activity Levels and Health Outcomes in Children? , 2009, Pediatrics.
[3] J. Sallis. Potential vs actual benefits of exergames. , 2011, Archives of pediatrics & adolescent medicine.
[4] K. Häkkinen,et al. Physical fitness profiles in young Finnish men during the years 1975-2004. , 2006, Medicine and science in sports and exercise.
[5] Nilufar Baghaei,et al. Physical activity motivating games: virtual rewards for real activity , 2010, CHI.
[6] M. Patton. Qualitative evaluation and research methods, 2nd ed. , 1990 .
[7] I. Olkin,et al. Using pedometers to increase physical activity and improve health: a systematic review. , 2007, JAMA.
[8] Juho Karvinen,et al. Pelaajabarometri 2011: Pelaamisen muutos , 2011 .
[9] Barbara Chamberlin,et al. The Power of Play: Innovations in Getting Active Summit 2011 A Science Panel Proceedings Report From the American Heart Association , 2011, Circulation.
[10] Everett M. Rogers,et al. Diffusion of innovations (5. ed.) , 2003 .
[11] Minna Isomursu,et al. Tracking Outdoor Sports - User Experience Perspective , 2008, AmI.
[12] O. Raitakari,et al. Daily steps among Finnish adults: Variation by age, sex, and socioeconomic position , 2011, Scandinavian journal of public health.
[13] S. Siegel,et al. Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students. , 2009, International journal of exercise science.
[14] Gösta Samuelson,et al. Global strategy on diet, physical activity and health , 2004 .
[15] John L. Sherry,et al. Sex Differences in Video Game Play: , 2004, Commun. Res..
[16] E. Rogers,et al. Diffusion of Innovations , 1964 .
[17] Ilkka Korhonen,et al. Detection of Daily Activities and Sports With Wearable Sensors in Controlled and Uncontrolled Conditions , 2008, IEEE Transactions on Information Technology in Biomedicine.
[18] Jennifer G. Sheridan,et al. Designing sports: a framework for exertion games , 2011, CHI.
[19] Brett Christie,et al. Interactive Video Games in Physical Education , 2007 .
[20] M. Patton,et al. Qualitative evaluation and research methods , 1992 .
[21] I. Bogost. The Rhetoric of Exergaming , 2005 .
[22] Ralph Maddison,et al. Effects of active video games on body composition: a randomized controlled trial. , 2011, The American journal of clinical nutrition.
[23] John L. Sherry,et al. Orientations to Video Games Among Gender and Age Groups , 2010 .
[24] Shirley Matile Ogletree,et al. College Students’ Video Game Participation and Perceptions: Gender Differences and Implications , 2007 .