Socially translucent systems: social proxies, persistent conversation, and the design of “babble”

We take as our premise that it is possible and desirable todesign systems that support social processes. We describe Loops, aproject which takes this approach to supporting computer-mediatedcommunication (CMC) through structural and intemctive propertiessuch as persistence and a minimalist graphical representation ofusers and their activities that we call a social proxy. We discussa prototype called Babble that has been used by our group for overa year, and has been deployed to six other groups at the Watsonlabs for about two months. We describe usage experiences, lessonslearned, and next steps.

[1]  Lynn Cherny,et al.  Wired Women: Gender and New Realities in Cyberspace , 1996 .

[2]  Andreas Dieberger,et al.  Supporting social navigation on the World Wide Web , 1997, Int. J. Hum. Comput. Stud..

[3]  Tomas Sokoler,et al.  AROMA: abstract representation of presence supporting mutual awareness , 1997, CHI.

[4]  Thomas Erickson Social interaction on the net: virtual community or participatory genre? , 1997, SIGG.

[5]  Mark Rosenstein,et al.  Recommending and evaluating choices in a virtual community of use , 1995, CHI '95.

[6]  James D. Hollan,et al.  Edit wear and read wear , 1992, CHI.

[7]  Mark S. Ackerman,et al.  Social activity indicators: interface components for CSCW systems , 1995, UIST '95.

[8]  Thomas Erickson,et al.  Rhyme and punishment: the creation and enforcement of conventions in an on-line participatory limerick genre , 1999, Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences. 1999. HICSS-32. Abstracts and CD-ROM of Full Papers.

[9]  E. Goffman Behavior in public places : notes on the social organization of gatherings , 1964 .

[10]  A. Kendon Conducting Interaction: Patterns of Behavior in Focused Encounters , 1990 .

[11]  Victoria Bellotti,et al.  Walking away from the desktop computer: distributed collaboration and mobility in a product design team , 1996, CSCW '96.

[12]  Mitchel Resnick,et al.  Moose crossing: construction, community, and learning in a networked virtual world for kids , 1997 .

[13]  Laura J Gurak,et al.  Wired women: Gender and new realities in cyberspace , 1999 .

[14]  John M. Carroll,et al.  Scenario-based design: envisioning work and technology in system development: john wiley & sons , 1995 .

[15]  Steve Benford,et al.  Supporting Cooperative Work in Virtual Environments , 1994, Comput. J..

[16]  John C. Tang,et al.  Piazza: a desktop environment supporting impromptu and planned interactions , 1996, CSCW '96.

[17]  Karrie Karahalios,et al.  Visualizing Conversation , 1999, J. Comput. Mediat. Commun..

[18]  T. Erickson,et al.  Social interaction on the Net: virtual community as participatory genre , 1997, Proceedings of the Thirtieth Hawaii International Conference on System Sciences.

[19]  Saul Greenberg,et al.  TeamRooms: network places for collaboration , 1996, CSCW '96.

[20]  Thomas Erickson,et al.  Notes on design practice: stories and prototypes as catalysts for communication , 1995 .

[21]  Daniel G. Bobrow,et al.  The social-technical design circle , 1996, CSCW '96.