Bridging the gap between virtual and physical games using wearable sensors

We believe that game playing in the real world finds such large appreciation because it is based on interaction between people in a physical environment. In this paper we present an example of how the gap between virtual and physical games can be bridged using sensing technology from a wearable computer. Unmasking Mister X is a game we propose, which incorporates sensor data from all the players. It is a first step in enhancing real world games with wearable computers and sensing technology.