Facial animation
暂无分享,去创建一个
[1] Dominique Bechmann,et al. Deformation of n-dimensional objects , 1991, Int. J. Comput. Geom. Appl..
[2] Yves Bertrand,et al. Algebraic Specification of a 3D-Modeler Based on Hypermaps , 1994, CVGIP Graph. Model. Image Process..
[3] Daniel Thalmann,et al. Simulation of Facial Muscle Actions Based on Rational Free Form Deformations , 1992, Comput. Graph. Forum.
[4] Dominique Bechmann,et al. Deformation of n-dimensional objects , 1991, SMA '91.
[5] Keith Waters,et al. Physical model of facial tissue and muscle articulation derived from computer tomography data , 1992, Other Conferences.
[6] Tomas Akenine-Möller,et al. Real-time rendering , 1997 .
[7] Dominique Bechmann,et al. Order-controlled free-form animation , 1995, Comput. Animat. Virtual Worlds.
[8] P. Ekman,et al. Facial action coding system: a technique for the measurement of facial movement , 1978 .
[9] Manjula Patel,et al. FACES: Facial Animation, Construction and Editing System , 1991, Eurographics.
[10] Keith Waters,et al. A muscle model for animation three-dimensional facial expression , 1987, SIGGRAPH.
[11] Jane Wilhelms,et al. Toward Automatic Motion Control , 1987, IEEE Computer Graphics and Applications.
[12] Mark Steedman,et al. Generating Facial Expressions for Speech , 1996, Cogn. Sci..
[13] Keith Waters,et al. Computer facial animation , 1996 .
[14] Yves Bertrand,et al. Algebraic Specification and Development in Geometric Modeling , 1993, TAPSOFT.
[15] Demetri Terzopoulos,et al. Physically-based facial modelling, analysis, and animation , 1990, Comput. Animat. Virtual Worlds.
[16] Sabine Coquillart,et al. Extended free-form deformation: a sculpturing tool for 3D geometric modeling , 1990, SIGGRAPH.
[17] Demetri Terzopoulos,et al. Modelling and animating faces using scanned data , 1991, Comput. Animat. Virtual Worlds.
[18] Frederic I. Parke,et al. Control Parameterization for Facial Animation , 1991 .
[19] Dominique Bechmann,et al. Animation through space and time based on a space deformation model , 1993, Comput. Animat. Virtual Worlds.