Seamful Design for Location-Based Mobile Games
暂无分享,去创建一个
Seamful design is a new approach to reveal and exploit inevitable technical limitations in Ubiquitous Computing technology rather than hiding them. In this paper we want to introduce its general ideas and apply them to the design of location-aware games for mobile phones. We introduce our own seamful trading-game called “Tycoon” to explore seams on this platform and show how to incorporate them into the design of mobile games. We want to evaluate how applications for the mobile phone platform which use cell-positioning can exploit seams for better interaction, gameplay and usability.
[1] Matthew Chalmers,et al. Seamful design: showing the seams in wearable computing , 2003 .
[2] M. Chalmers,et al. Seamful and Seamless Design in Ubiquitous Computing , 2003 .
[3] Mark Weiser,et al. Creating the invisible interface: (invited talk) , 1994, UIST '94.
[4] Mark Weiser,et al. The world is not a desktop , 1994, INTR.