Design anthropology: An introduction

Design Anthropology is an emerging field and consists of multiple practices. in terms of university educations the institutional context fosters different approaches to teaching Design anthropology.1 at spire we worked together as part of a collaborative research team involving researchers with backgrounds in anthropology, design, engineering, language and communication, business and innovation studies. Design anthropology practices within this context aim towards instigating different ways of designing across different scales for example products, services, policies but also working relationships.2 as researchers carrying out research with both our students, the public and private sectors, we often find ourselves dealing with emergent situations engaging with peoples and places where a problem is not always given. in the introduction to this volume, we purport a concept of design that moves away from a problem-orientated approach, away from the standard trajectory of one situated context of use, one problem, and how to solve this. Rather, we argue, the world is more versatile than that; we need to include many contexts and practices. engaging with people that have different ways of knowing and doing (harris 2007) involves a transformation of self (nafus 2008). Working with difference, be it from within knowledge traditions of anthropology and design, or between the designer and user, also necessitates developing skills of engagement. Central to engaging with others is finding ways of imagining oneself into another person’s world. this however does not mean individuals participating want to be the other. rather they want to learn from each other’s practices in order to build a closer relation between practices. We would argue that in building closer relations between using and producing, designing and using, people and things, a move is required away from a problem-orientated approach towards designing. people often use things far beyond what designers expect. this would suggest that people actively intervene in configuring products and systems in the very processes of their consumption. a process of design thus is not to impose closure but to allow for everyday life to carry on. this way of designing according to Ingold requires flexibility, foresight and imagination within processes and practices

[1]  Ioana Literat Participatory Innovation , 2013 .

[2]  T. Ingold Designing Environments for Life , 2013 .

[3]  N. Barter Being Alive – Essays on Movement, Knowledge and Description , 2013 .

[4]  M. Bogers,et al.  Proceedings of the Participatory Innovation Conference , 2012 .

[5]  Jared Donovan Framing Movements for Gesture Interface Design , 2011 .

[6]  Mette Gislev Kjærsgaard Between the Actual and the Potential: The Challenges of Design Anthropology , 2011 .

[7]  Alison J Clarke,et al.  Design anthropology : object culture in the 21st century , 2011 .

[8]  Nicola Dawn Smith Locating Design Anthropology in Research and Practice: PhD workshops provoke expansion of cross-disciplinary horizons , 2011 .

[9]  J. Leach Intervening with the social? Ethnographic practice and Tarde's image of relations between subjects , 2010 .

[10]  Noel B. Salazar Designs for an anthropology of the contemporary , 2009 .

[11]  Wendy Gunn Fieldnotes and sketchbooks : challenging the boundaries between descriptions and processes of describing , 2009 .

[12]  E. Shove,et al.  Caution! Transitions Ahead: Politics, Practice, and Sustainable Transition Management , 2007 .

[13]  Elizabeth Hallam,et al.  Creativity and Cultural Improvisation: An Introduction , 2007 .

[14]  B. Latour,et al.  Making Things Public : Atmospheres of Democracy , 2005 .

[15]  S. Suchet-Pearson,et al.  The perception of the environment: Essays in livelihood, dwelling and skill , 2004 .

[16]  B. Farnell Getting out of the habitus: an alternative model of dynamically embodied social action , 2003 .

[17]  B. Farnell Moving Bodies, Acting Selves , 1999 .

[18]  B. Farnell Ethno-Graphics and the Moving Body , 1994 .

[19]  Pelle Ehn,et al.  Scandinavian Design: On Participation and Skill , 1992, Usability - Turning Technologies into Tools.

[20]  Preben Mogensen,et al.  Towards a Provotyping Approach in Systems Development , 1992, Scand. J. Inf. Syst..

[21]  Lucy A. Suchman,et al.  Plans and Situated Actions: The Problem of Human-Machine Communication (Learning in Doing: Social, , 1987 .

[22]  Donald A. Sch The reflective practitioner: how professionals think in action , 1983 .

[23]  C. Brodsky The Discovery of Grounded Theory: Strategies for Qualitative Research , 1968 .