Remote Collaboration Using Augmented Reality Videoconferencing

This paper describes an Augmented Reality (AR) Videoconferencing System, which is a novel remote collaboration tool combining a desktop-based AR system and a videoconference module. The novelty of our system is the combination of these tools with AR applications superimposed on live video background displaying the conference parties' real environment, merging the advantages of the natural face-to-face communication of videoconferencing and AR's interaction capabilities with distributed virtual objects using tangible physical artifacts. The simplicity of the system makes it affordable for everyday use. We explain our system design based on concurrent video streaming, optical tracking and 3D application sharing, and provide experimental proof that it yields superior quality compared to pure video streaming with successive optical tracking from the compressed streams. We demonstrate the system's collaborative features with a volume rendering application that allows users to display and examine volumetric data simultaneously and to highlight or explore slices of the volume by manipulating an optical marker as a cutting plane interaction device.

[1]  P. Dykstra X11 in virtual environments , 1993, Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium.

[2]  Mark Billinghurst,et al.  A wearable spatial conferencing space , 1998, Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215).

[3]  Hiroshi Ishii,et al.  Iterative design of seamless collaboration media , 1994, CACM.

[4]  Hirokazu Kato,et al.  Real world teleconferencing , 1999, CHI Extended Abstracts.

[5]  Dieter Schmalstieg,et al.  The Studierstube Augmented Reality Project , 2002, Presence: Teleoperators & Virtual Environments.

[6]  Holger Regenbrecht,et al.  A tangible AR desktop environment , 2001, Comput. Graph..

[7]  Hirokazu Kato,et al.  Real-time 3D interaction for augmented and virtual reality , 2002, SIGGRAPH '02.

[8]  Fumio Kishino,et al.  Augmented reality: a class of displays on the reality-virtuality continuum , 1995, Other Conferences.