Automated Spatial Calibration of HMD Systems with Unconstrained Eye-cameras
暂无分享,去创建一个
Gudrun Klinker | Yuta Itoh | Kiyoshi Kiyokawa | Christian Nitschke | Alexander Plopski | Jason Orlosky
[1] Atsushi Nakazawa,et al. Non-calibrated and real-time human view estimation using a mobile corneal imaging camera , 2015, 2015 IEEE International Conference on Multimedia & Expo Workshops (ICMEW).
[2] Moshe Eizenman,et al. General theory of remote gaze estimation using the pupil center and corneal reflections , 2006, IEEE Transactions on Biomedical Engineering.
[3] Nassir Navab,et al. Single point active alignment method (SPAAM) for optical see-through HMD calibration for AR , 2000, Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000).
[4] Martin Klemm,et al. Non-parametric camera-based calibration of optical see-through glasses for augmented reality applications. , 2014, ISMAR 2014.
[5] Kwan-Yee Kenneth Wong,et al. Recovering Light Directions and Camera Poses from a Single Sphere , 2008, ECCV.
[6] Nassir Navab,et al. Optical see-through HMD calibration: a stereo method validated with a video see-through system , 2000, Proceedings IEEE and ACM International Symposium on Augmented Reality (ISAR 2000).
[7] Christian Nitschke,et al. Image-based Eye Pose and Reflection Analysis for Advanced Interaction Techniques and Scene Understanding , 2011 .
[8] Ronald Azuma,et al. Predictive tracking for augmented reality , 1995 .
[9] Gudrun Klinker,et al. Corneal-Imaging Calibration for Optical See-Through Head-Mounted Displays , 2015, IEEE Transactions on Visualization and Computer Graphics.
[10] Gudrun Klinker,et al. Simultaneous Direct and Augmented View Distortion Calibration of Optical See-Through Head-Mounted Displays , 2015, 2015 IEEE International Symposium on Mixed and Augmented Reality.
[11] Atsushi Nakazawa,et al. Display-camera calibration using eye reflections and geometry constraints , 2011, Comput. Vis. Image Underst..
[12] Nassir Navab,et al. Practical solutions for calibration of optical see-through devices , 2002, Proceedings. International Symposium on Mixed and Augmented Reality.
[13] Gudrun Klinker,et al. Interaction-free calibration for optical see-through head-mounted displays based on 3D Eye localization , 2014, 2014 IEEE Symposium on 3D User Interfaces (3DUI).
[14] Derek Bradley,et al. High-quality capture of eyes , 2014, ACM Trans. Graph..
[15] Berthold K. P. Horn,et al. Closed-form solution of absolute orientation using unit quaternions , 1987 .
[16] Martin Klemm,et al. [Poster] Non-parametric camera-based calibration of optical see-through glasses for augmented reality applications , 2014, 2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[17] Qiang Ji,et al. In the Eye of the Beholder: A Survey of Models for Eyes and Gaze , 2010, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[18] Simone Gasparini,et al. Camera Models and Fundamental Concepts Used in Geometric Computer Vision , 2011, Found. Trends Comput. Graph. Vis..
[19] Amit K. Agrawal,et al. Single Image Calibration of Multi-axial Imaging Systems , 2013, 2013 IEEE Conference on Computer Vision and Pattern Recognition.
[20] Fan Xiao,et al. Display-relative calibration for optical see-through head-mounted displays , 2004, Third IEEE and ACM International Symposium on Mixed and Augmented Reality.
[21] Amit K. Agrawal. Extrinsic Camera Calibration without a Direct View Using Spherical Mirror , 2013, 2013 IEEE International Conference on Computer Vision.