[Serious game as a therapeutic tool in psychiatry: A systematic review].

Les serious games (SG) sont des applications informatiques visant a combiner des aspects utilitaires avec des ressorts ludiques issus du jeu video. Le developpement recent des technologies du numerique dans le domaine de la sante mentale permet d'envisager a ces nouveaux supports, une application dans la prise en charge des pathologies psychiatriques. Nous avons realise en mai 2014 une recherche des etudes explorant l'utilisation du SG dans la prise en charge des pathologies psychiatriques. Les publications ont ete recensees a partir de la base de donnees electronique PubMed grâce a une equation de recherche associant les termes Medical Subject Headings (Mesh) suivants : video games , mental disorders , psychotherapy . Les criteres d'inclusion etaient : publication en anglais dans un journal avec comite de lecture et utilisation d'un SG a visee therapeutique dans le cadre de la prise en charge d'une pathologie psychiatrique. Dix etudes mettent en evidence un interet certain des SG pour la prise en charge des pathologies psychiatriques. Cependant, la plupart des donnees actuellement disponibles presentent un faible niveau de preuve et les etudes controlees randomisees sont rares. Les perspectives d'utilisation du SG pour la prise en charge des pathologies psychiatriques s'averent toutefois prometteuses que ce soit dans le cadre d'approches globales de pathologies psychiatriques ou d'approches plus ciblees de certains symptomes. Elles pourront s'inscrire dans le cadre des approches dimensionnelles developpees actuellement dans le champ de la recherche. [extrait du resume de l'editeur]

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