The Effect of Feedback on Somesthetic Video Game Training for Improving Balance of Stroke Patients

PURPOSE: The purpose of this study is to assess the difference in the effect of provision of feedback on knowledge of performance and knowledge of result in the training using somesthetic video game aimed at enhancement of balance of hemiparalysis patients due to stroke. METHODS: 20 stroke patients participated in the study. The participants were randomly divided into 2 groups, namely, the knowledge of performance feedback group (KP group, n

[1]  S. Raine,et al.  Bobath concept: theory and clinical practice in neurological rehabilitation , 2009 .

[2]  S. Fritz,et al.  Rating scale analysis of the Berg Balance Scale. , 2004, Archives of physical medicine and rehabilitation.

[3]  W. McIlroy,et al.  Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation: A Pilot Randomized Clinical Trial and Proof of Principle , 2010, Stroke.

[4]  G. Dinçer,et al.  Efficacy of treatment with a kinaesthetic ability training device on balance and mobility after stroke: a randomized controlled study , 2008, Clinical rehabilitation.

[5]  이은경,et al.  Impact of Knowledge of Performance and Knowledge of Results on the Acquisition of Badminton Serve Skills in Students with Mental Retardation , 2009 .

[6]  Denis Mottet,et al.  Rehabilitation of arm function after stroke. Literature review. , 2009, Annals of physical and rehabilitation medicine.

[7]  R. Hicks,et al.  Balance and mobility following stroke: effects of physical therapy interventions with and without biofeedback/forceplate training. , 2001, Physical therapy.

[8]  Shane McNamee,et al.  Validating the Berg Balance Scale for patients with Parkinson's disease: a key to rehabilitation evaluation. , 2005, Archives of physical medicine and rehabilitation.

[9]  M. Woollacott,et al.  Motor Control: Translating Research into Clinical Practice , 2006 .

[10]  E A BILODEAU,et al.  Some effects of introducing and withdrawing knowledge of results early and late in practice. , 1959, Journal of experimental psychology.

[11]  R. Schmidt,et al.  Reduced frequency of knowledge of results enhances motor skill learning. , 1990 .

[12]  C. Winstein Knowledge of results and motor learning--implications for physical therapy. , 1991, Physical therapy.

[13]  Satoshi Miyano,et al.  Dynamic Postural Control in Patients with Hemiparesis , 2003, American journal of physical medicine & rehabilitation.

[14]  M. Latash,et al.  Task-specific modulation of anticipatory postural adjustments in individuals with hemiparesis , 2002, Clinical Neurophysiology.

[15]  Yijung Chung,et al.  The Effects of Trunk Control Ability on Balance, Gait, and Functional Performance Ability in Patients With Stroke , 2010 .

[16]  Paolo Bonato,et al.  JNER: a forum to discuss how neuroscience and biomedical engineering are reshaping physical medicine & rehabilitation , 2004, Journal of NeuroEngineering and Rehabilitation.

[17]  C. Colomer,et al.  Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury , 2011, Journal of NeuroEngineering and Rehabilitation.

[18]  L. Portney,et al.  Using the International Classification of Functioning, Disability and Health as a Framework to Examine the Association Between Falls and Clinical Assessment Tools in People With Stroke , 2009, Physical Therapy.

[19]  M. E. Anderson,et al.  The effects of movement velocity, mass displaced, and task certainty on associated postural adjustments made by normal and hemiplegic individuals. , 1984, Journal of neurology, neurosurgery, and psychiatry.

[20]  S. Adamovich,et al.  Virtual reality-augmented rehabilitation for patients following stroke. , 2002, Physical therapy.

[21]  Raymond K Y Tong,et al.  A Pilot Study of Randomized Clinical Controlled Trial of Gait Training in Subacute Stroke Patients With Partial Body-Weight Support Electromechanical Gait Trainer and Functional Electrical Stimulation: Six-Month Follow-Up , 2008, Stroke.

[22]  Timothy D. Lee,et al.  Motor Control and Learning: A Behavioral Emphasis , 1982 .

[23]  Seung-Soo Kang,et al.  The Effect of Simulation Task Oriented on Balance in Patients with Stroke , 2010 .

[24]  Seung-Kyu Cha,et al.  Kinetic Feedback Frequency Effects on Learning Weight Shifting Skills in Nondisabled Subjects , 2000 .

[25]  C. Winstein,et al.  Learning a partial-weight-bearing skill: effectiveness of two forms of feedback. , 1996, Physical Therapy.

[26]  Dong-Sik Oh,et al.  Effects of Relative Frequency of Knowledge of Performance on Balance Retraining in Patients With Hemiplegia , 2001 .

[27]  Kiyeon Chang,et al.  The Effects of Virtual Reality Therapy With Compensation Inhibition and Feedback on Upper Extremity Function in Hemiplegic Patients With Chronic Stroke , 2011 .

[28]  C. Su,et al.  Effectiveness of virtual reality using Wii gaming technology in children with Down syndrome. , 2011, Research in developmental disabilities.

[29]  Heidi Sveistrup,et al.  Motor rehabilitation using virtual reality , 2004, Journal of NeuroEngineering and Rehabilitation.

[30]  M. Levin,et al.  Feedback and Cognition in Arm Motor Skill Reacquisition After Stroke , 2006, Stroke.