Mode-adaptive neural networks for quadruped motion control
暂无分享,去创建一个
Taku Komura | Jun Saito | He Zhang | Sebastian Starke | T. Komura | He Zhang | S. Starke | Jun Saito
[1] Jessica K. Hodgins,et al. Animation of dynamic legged locomotion , 1991, SIGGRAPH.
[2] Geoffrey E. Hinton,et al. Adaptive Mixtures of Local Experts , 1991, Neural Computation.
[3] Robert A. Jacobs,et al. Hierarchical Mixtures of Experts and the EM Algorithm , 1993, Neural Computation.
[4] Michael I. Jordan,et al. Hierarchical Mixtures of Experts and the EM Algorithm , 1994, Neural Computation.
[5] Michiel van de Panne,et al. Parameterized gait synthesis , 1996, IEEE Computer Graphics and Applications.
[6] 유정수,et al. 어닐링에 의한 Hierarchical Mixtures of Experts를 이용한 시계열 예측 , 1998 .
[7] Michael F. Cohen,et al. Verbs and Adverbs: Multidimensional Motion Interpolation , 1998, IEEE Computer Graphics and Applications.
[8] Okan Arikan,et al. Interactive motion generation from examples , 2002, ACM Trans. Graph..
[9] Lucas Kovar,et al. Motion Graphs , 2002, ACM Trans. Graph..
[10] C. Karen Liu,et al. Synthesis of complex dynamic character motion from simple animations , 2002, ACM Trans. Graph..
[11] Jessica K. Hodgins,et al. Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces , 2004, ACM Trans. Graph..
[12] Aaron Hertzmann,et al. Style-based inverse kinematics , 2004, SIGGRAPH 2004.
[13] Aaron Hertzmann,et al. Style-based inverse kinematics , 2004, ACM Trans. Graph..
[14] Lucas Kovar,et al. Automated extraction and parameterization of motions in large data sets , 2004, ACM Trans. Graph..
[15] Michael Gleicher,et al. Automated extraction and parameterization of motions in large data sets , 2004, SIGGRAPH 2004.
[16] Jessica K. Hodgins,et al. Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces , 2004, SIGGRAPH 2004.
[17] Kari Pulli,et al. Style translation for human motion , 2005, SIGGRAPH 2005.
[18] Jovan Popović,et al. Style translation for human motion , 2005, ACM Trans. Graph..
[19] C. K. Liu,et al. Learning physics-based motion style with nonlinear inverse optimization , 2005, SIGGRAPH 2005.
[20] Tomohiko Mukai,et al. Geostatistical motion interpolation , 2005, SIGGRAPH 2005.
[21] Jessica K. Hodgins,et al. Performance animation from low-dimensional control signals , 2005, SIGGRAPH 2005.
[22] Manfred Lau,et al. Behavior planning for character animation , 2005, SCA '05.
[23] Tomohiko Mukai,et al. Geostatistical motion interpolation , 2005, ACM Trans. Graph..
[24] KangKang Yin,et al. SIMBICON: simple biped locomotion control , 2007, ACM Trans. Graph..
[25] J. Hodgins,et al. Construction and optimal search of interpolated motion graphs , 2007, SIGGRAPH 2007.
[26] M. V. D. Panne,et al. SIMBICON: simple biped locomotion control , 2007, SIGGRAPH 2007.
[27] Chris Hecker,et al. Real-time motion retargeting to highly varied user-created morphologies , 2008, ACM Trans. Graph..
[28] David J. Fleet,et al. This article has been accepted for publication in a future issue of this journal, but has not been fully edited. Content may change prior to final publication. IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE Gaussian Process Dynamical Model , 2007 .
[29] Chris Hecker,et al. Real-time motion retargeting to highly varied user-created morphologies , 2008, SIGGRAPH 2008.
[30] Marie-Paule Cani,et al. Modal Locomotion: Animating Virtual Characters with Natural Vibrations , 2009, Comput. Graph. Forum.
[31] Geoffrey E. Hinton,et al. Factored conditional restricted Boltzmann Machines for modeling motion style , 2009, ICML '09.
[32] David A. Forsyth,et al. Generalizing motion edits with Gaussian processes , 2009, ACM Trans. Graph..
[33] K. Wampler,et al. Optimal gait and form for animal locomotion , 2009, SIGGRAPH 2009.
[34] Zoran Popović,et al. Motion fields for interactive character locomotion , 2010, SIGGRAPH 2010.
[35] A. Karpathy,et al. Locomotion skills for simulated quadrupeds , 2011, SIGGRAPH 2011.
[36] Geoffrey E. Hinton,et al. Two Distributed-State Models For Generating High-Dimensional Time Series , 2011, J. Mach. Learn. Res..
[37] Hans-Peter Seidel,et al. Motion reconstruction using sparse accelerometer data , 2011, TOGS.
[38] Sergey Levine,et al. Continuous character control with low-dimensional embeddings , 2012, ACM Trans. Graph..
[39] C. Karen Liu,et al. Synthesis of detailed hand manipulations using contact sampling , 2012, ACM Trans. Graph..
[40] Sergey Levine,et al. Physically plausible simulation for character animation , 2012, SCA '12.
[41] Joseph N. Wilson,et al. Twenty Years of Mixture of Experts , 2012, IEEE Transactions on Neural Networks and Learning Systems.
[42] Jinxiang Chai,et al. Motion graphs++ , 2012, ACM Trans. Graph..
[43] Aaron Hertzmann,et al. Trajectory Optimization for Full-Body Movements with Complex Contacts , 2013, IEEE Transactions on Visualization and Computer Graphics.
[44] Axel Buendia,et al. Procedural locomotion of multilegged characters in dynamic environments , 2013, Comput. Animat. Virtual Worlds.
[45] Wen-Chieh Lin,et al. Real‐time horse gait synthesis , 2013, Comput. Animat. Virtual Worlds.
[46] Zoran Popovic,et al. Generalizing locomotion style to new animals with inverse optimal regression , 2014, ACM Trans. Graph..
[47] Marc'Aurelio Ranzato,et al. Learning Factored Representations in a Deep Mixture of Experts , 2013, ICLR.
[48] Jitendra Malik,et al. Recurrent Network Models for Human Dynamics , 2015, 2015 IEEE International Conference on Computer Vision (ICCV).
[49] Jessica K. Hodgins,et al. Realtime style transfer for unlabeled heterogeneous human motion , 2015, ACM Trans. Graph..
[50] Glen Berseth,et al. Dynamic terrain traversal skills using reinforcement learning , 2015, ACM Trans. Graph..
[51] Taku Komura,et al. Learning motion manifolds with convolutional autoencoders , 2015, SIGGRAPH Asia Technical Briefs.
[52] Luca Bertinetto,et al. Learning feed-forward one-shot learners , 2016, NIPS.
[53] Yuan Yu,et al. TensorFlow: A system for large-scale machine learning , 2016, OSDI.
[54] Glen Berseth,et al. Terrain-adaptive locomotion skills using deep reinforcement learning , 2016, ACM Trans. Graph..
[55] Sepp Hochreiter,et al. Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs) , 2015, ICLR.
[56] Taku Komura,et al. A Deep Learning Framework for Character Motion Synthesis and Editing , 2016, ACM Trans. Graph..
[57] Frank Hutter,et al. Fixing Weight Decay Regularization in Adam , 2017, ArXiv.
[58] Geoffrey E. Hinton,et al. Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer , 2017, ICLR.
[59] Taku Komura,et al. Phase-functioned neural networks for character control , 2017, ACM Trans. Graph..
[60] Yi Zhou,et al. Auto-Conditioned LSTM Network for Extended Complex Human Motion Synthesis , 2017, ArXiv.
[61] Andrea Vedaldi,et al. Learning multiple visual domains with residual adapters , 2017, NIPS.
[62] Yuval Tassa,et al. Learning human behaviors from motion capture by adversarial imitation , 2017, ArXiv.
[63] J. Hodgins,et al. Learning to Schedule Control Fragments for Physics-Based Characters Using Deep Q-Learning , 2017, ACM Trans. Graph..
[64] Tao Xiang,et al. Multi-level Factorisation Net for Person Re-identification , 2018, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition.
[65] James Miller. Trajectory Optimization , 2018, Planetary Spacecraft Navigation.
[66] Zicheng Liu,et al. HP-GAN: Probabilistic 3D Human Motion Prediction via GAN , 2017, 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW).
[67] Jehee Lee. Interactive Control of Avatars Animated with Human Motion Data , .