Oh Gosh!! Why is this game so hard? Identifying cycle patterns in 2D platform games using provenance data
暂无分享,去创建一个
[1] Sanjeev Khanna,et al. Differencing Provenance in Scientific Workflows , 2009, 2009 IEEE 25th International Conference on Data Engineering.
[2] Wolfgang F. Engel. GPU Pro 5 : Advanced Rendering Techniques , 2014 .
[3] Marta Mattoso,et al. Towards a Taxonomy of Provenance in Scientific Workflow Management Systems , 2009, 2009 Congress on Services - I.
[4] Paul T. Groth,et al. The provenance of electronic data , 2008, CACM.
[5] Juliana Freire,et al. Provenance and scientific workflows: challenges and opportunities , 2008, SIGMOD Conference.
[6] Marta Mattoso,et al. A Performance Evaluation of X-Ray Crystallography Scientific Workflow Using SciCumulus , 2011, 2011 IEEE 4th International Conference on Cloud Computing.
[7] Len Noriega,et al. Games analysis: how to stop history repeating itself , 2006 .
[8] Marta Mattoso,et al. Towards supporting the life cycle of large scale scientific experiments , 2010, Int. J. Bus. Process. Integr. Manag..
[9] Johannes Gehrke,et al. Better scripts, better games , 2009, CACM.
[10] Esteban Walter Gonzalez Clua,et al. Prov Viewer: A Graph-Based Visualization Tool for Interactive Exploration of Provenance Data , 2016, IPAW.
[11] Sattar Hashemi,et al. Towards a variable size sliding window model for frequent itemset mining over data streams , 2012, Comput. Ind. Eng..
[12] Kamran Sedig,et al. Interaction design and cognitive gameplay: role of activation time , 2014, CHI PLAY.
[13] Esteban Walter Gonzalez Clua,et al. Game Flux Analysis with Provenance , 2013, Advances in Computer Entertainment.
[14] Leonardo Gresta Paulino Murta,et al. What Should I Code Now? , 2014, J. Univers. Comput. Sci..
[15] Chedy Raïssi,et al. Towards bounding sequential patterns , 2011, KDD.
[16] John F. Roddick,et al. Sequential pattern mining -- approaches and algorithms , 2013, CSUR.
[17] Marta Mattoso,et al. SciCumulus: A Lightweight Cloud Middleware to Explore Many Task Computing Paradigm in Scientific Workflows , 2010, 2010 IEEE 3rd International Conference on Cloud Computing.
[18] Esteban Walter Gonzalez Clua,et al. A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming , 2014, 2014 Brazilian Symposium on Computer Games and Digital Entertainment.
[19] Esteban Clua,et al. A Game Design Analytic System Based on Data Provenance , 2013, ICEC 2013.
[20] Cláudio T. Silva,et al. Provenance for Computational Tasks: A Survey , 2008, Computing in Science & Engineering.
[21] Ramin Zabih,et al. Comparing images using color coherence vectors , 1997, MULTIMEDIA '96.
[22] Luis Rodero-Merino,et al. A break in the clouds: towards a cloud definition , 2008, CCRV.
[23] Luc Moreau,et al. The Open Provenance Model: An Overview , 2008, IPAW.
[24] Marta Mattoso,et al. Towards a Taxonomy for Cloud Computing from an e-Science Perspective , 2010, Cloud Computing.
[25] Wen-mei W. Hwu,et al. Optimization principles and application performance evaluation of a multithreaded GPU using CUDA , 2008, PPoPP.
[26] Philippe Fournier-Viger,et al. Un modèle hybride pour le support à l'apprentissage dans les domaines procéduraux et mal définis , 2010 .
[27] John Seng,et al. Sidewalk following using color histograms , 2008 .
[28] Alex Graves,et al. Playing Atari with Deep Reinforcement Learning , 2013, ArXiv.
[29] Ferenc Bodon,et al. A trie-based APRIORI implementation for mining frequent item sequences , 2005 .
[30] Arup Kumar Pal,et al. A Content Based Image Retrieval using Color and Texture Features , 2016 .
[31] Marta Mattoso,et al. Capturing and querying workflow runtime provenance with PROV: a practical approach , 2013, EDBT '13.
[32] Suh-Yin Lee,et al. Mining frequent itemsets over data streams using efficient window sliding techniques , 2009, Expert Syst. Appl..