Enabling social learning environments at the college level: A toolbox

Social networks are being massively utilized for targeting consumers, as entertainment channels and in personal communications, but also offer an appealing potential as a tool for learning in higher education, largely unexplored yet. This paper describes the design and implementation of a social network platform aimed at integrating informal learning processes (games, questions and answers, group ranking) in the university curricula. We present the design principles, the major software modules and the workflow of our tool, which is based on open-source software.