Knowledge discovery in deep blue
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Deep Blue was the first chess computer to defeat a reigning human world chess champion in a regulation match. A number of factors contributed to the system's success, including its ability to extract useful knowledge from a database of 700,000 Grandmaster chess games—a process that has implications for any non-chess knowledge-discovery application involv-A vast database of human experience can be used to direct a search.
[1] H. Berliner. KASPAROV VERSUS DEEP BLUE : COMPUTER CHESS COMES OF AGE , 1998 .
[2] Feng-Hsiung Hsu,et al. IBM's Deep Blue Chess grandmaster chips , 1999, IEEE Micro.