Encoding Quadrilateral Meshes
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An important problem in geometric compression is to find succinct representations (encoding schemes) for the conectivity of polygonal meshes. In this note, we show that the encoding scheme discussed in [1] for quadrilateral mesh connectivity can be improved from 3.5 bits per vertex to less than 3 bits per vertex. We also show that an easy equivalence between the labelling schemes of King et al [2] and of Kronrod-Gotsman [1], improves this further to 2.67 bits per vertex. The same upper bound has also been reported in [2], making an involved use of the CLRES labelling scheme.
[1] Craig Gotsman,et al. Efficient coding of non-triangular mesh connectivity , 2000, Proceedings the Eighth Pacific Conference on Computer Graphics and Applications.
[2] Craig Gotsman,et al. Efficient Coding of Non-Triangular Meshes , 2000, EuroCG.
[3] Jarek Rossignac,et al. Connectivity Compression for Irregular Quadrilateral Meshes , 2000, ArXiv.
[4] Michael Deering,et al. Geometry compression , 1995, SIGGRAPH.