Development of Real-World Agent System for Werewolf Game

The authors propose a robotic agent system for a werewolf game to serve as a human-agent interaction method for studying the social behavior of subjects in communication. We developed a robotic agent with a spherical display on the head and created a system that allows people to compete against our robotic agents. We used the AIwolf project framework for our implementation, and applied algorithms extracted from a previous game competition.

[1]  Hirotaka Osawa,et al.  Huggable Communication Medium Maintains Level of Trust during Conversation Game , 2017, Front. Psychol..

[2]  Erlin Yao,et al.  A Theoretical Study of Mafia Games , 2008, 0804.0071.

[3]  Hirotaka Osawa,et al.  AI Wolf Contest - Development of Game AI Using Collective Intelligence - , 2016, CGW@IJCAI.

[4]  Hirotaka Osawa,et al.  Telepresence robot with behavior synchrony: Merging the emotions and behaviors of users , 2017, 2017 26th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN).

[5]  Hayley Hung,et al.  Are you Awerewolf? Detecting deceptive roles and outcomes in a conversational role-playing game , 2010, 2010 IEEE International Conference on Acoustics, Speech and Signal Processing.

[6]  篠田 孝祐,et al.  Development of Werewolf Match System for Human Players Mediated with Lifelike Agents , 2014 .

[7]  Mark Braverman,et al.  Mafia: A theoretical study of players and coalitions in a partial information environment , 2008 .

[8]  Arvid Kappas,et al.  Werewolves, cheats, and cultural sensitivity , 2014, AAMAS.

[9]  Lina Zhou,et al.  Cues to Deception in Online Chinese Groups , 2008, Proceedings of the 41st Annual Hawaii International Conference on System Sciences (HICSS 2008).

[10]  Fan Xia,et al.  Deception Detection Via Blob Motion Pattern Analysis , 2007, ACII.