Key Technique of Assembly System in an Augmented Reality Environment

Assembly technology aims to develop fast, reliable and low cost method to improve product design in the manufacturing industry. Augmented Reality (AR) is a promising technology which can enhance the sense of reality by combining virtual objects with real ones. When AR technique is applied in assembly to develop an AR-based assembly system, it can provide more intuitive and natural interactions and make assembly task more reliable and effective than traditional assembly techniques. This paper describes several key aspects in AR-based assembly system: occlusion handling, collision detection and human-computer interaction. A prototype system is implemented to illustrate how to apply these techniques.

[1]  Weiyin Ma,et al.  Assembly Modelling Through Constraint-based Manipulations in A Virtual Reality Environment , 2005, TENCON 2005 - 2005 IEEE Region 10 Conference.

[2]  Ronald Azuma,et al.  A Survey of Augmented Reality , 1997, Presence: Teleoperators & Virtual Environments.

[3]  Ming C. Lin,et al.  Accurate and Fast Proximity Queries Between Polyhedra Using Convex Surface Decomposition , 2001, Comput. Graph. Forum.

[4]  Yan Pang,et al.  Assembly feature design in an augmented reality environment , 2006 .

[5]  Mark Billinghurst,et al.  Designing augmented reality interfaces , 2005, COMG.

[6]  Andrew Y. C. Nee,et al.  Augmented Reality Aided Assembly Design and Planning , 2007 .

[7]  Marc Olano,et al.  3DM: a three dimensional modeler using a head-mounted display , 1992, I3D '92.

[8]  David E. Breen,et al.  Interactive Occlusion and Collision of Real and Virtual Objects in Augmented Reality , 2000 .

[9]  Soh-Khim Ong,et al.  A mixed reality environment for collaborative product design and development , 2009 .

[10]  N. Zerhouni,et al.  Dense Stereo Matching with Application to Augmented Reality , 2007, 2007 IEEE International Conference on Signal Processing and Communications.

[11]  Michael Gervautz,et al.  Occlusion in collaborative augmented environments , 1999, Comput. Graph..

[12]  W. Marsden I and J , 2012 .

[13]  Judy M. Vance,et al.  Collision Detection and Part Interaction Modeling to Facilitate Immersive Virtual Assembly Methods , 2004, J. Comput. Inf. Sci. Eng..