Primitives of Spatial Knowledge

A minimal set of primitives for building sets of spatial concepts is presented. These are needed for understanding the many GIS being circulated today. Using primitives of identity, location, magnitude, and time, simple and more complex spatial concepts can be derived. These ultimately become embedded in spatial language. Implications for HCI are discussed and the types of interactive mode (e.g., visual, tactile, auditory) most appropriate in specific HCI contexts are elaborated.

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