Ambient Communication Experience (ACE), Information Interaction in Design Space

A changing computing landscape is expected to sense the physical world yet remain concealed within its very infrastructure to provide virtual services which are discreetly networked, omnipresent yet non- intrusive. Ambient Information Systems (AIS), permit a mode of expression that can easily exist at the level of subconscious realisation. This research focuses on the development of an Ambient Communication Experience (ACE) system. ACE is a synchronisation framework to provide co-ordinated connectivity across various environmentally distributed devices via sensor data discovery. The intention is to facili- tate location-independent and application-responsive screening for the user, leading to the concept of technologically integrated spaces. The aim is to deliver contextual information without the need for direct user manipulation, and engagement at the level of peripheral perception.

[1]  Alois Ferscha A Matter of Taste , 2007, AmI.

[2]  Gregory D. Abowd,et al.  Towards a Better Understanding of Context and Context-Awareness , 1999, HUC.

[3]  Bernard J. Baars,et al.  Cognitive views of consciousness:What are the facts? How can we explain them? , 1996 .

[4]  Jodi Forlizzi,et al.  Ambient Interfaces that Motivate Changes in Human Behavior , 2007, Ambient Information Systems.

[5]  Hiroshi Ishii,et al.  Tangible bits: towards seamless interfaces between people, bits and atoms , 1997, CHI.

[6]  Mark Weiser The computer for the 21st century , 1991 .

[7]  Kevin Walker,et al.  Interactive and Informative Art , 2003, IEEE Multim..

[8]  John T. Stasko,et al.  A taxonomy of ambient information systems: four patterns of design , 2006, AVI '06.

[9]  Zachary Pousman,et al.  Ambient Information Systems , 2008, UbiComp 2008.

[10]  Norbert A. Streitz,et al.  Designing smart artifacts for smart environments , 2005, Computer.

[11]  Peter J. Denning,et al.  Beyond calculation - the next fifty years of computing , 1997 .

[12]  J. Gerard Wolff,et al.  Information Compression by Multiple Alignment, Unification and Search as a Unifying Principle in Computing and Cognition , 2003, Artificial Intelligence Review.

[13]  M. Weiser The Computer for the Twenty-First Century , 1991 .

[14]  J. Gerard Wolff,et al.  Language acquisition, data compression and generalization , 1982 .

[15]  Daniel Vogel,et al.  Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users , 2004, UIST '04.

[16]  Noëlle Carbonell,et al.  Ambient multimodality: towards advancing computer accessibility and assisted living , 2006, Universal Access in the Information Society.

[17]  James Fogarty,et al.  Aesthetic information collages: generating decorative displays that contain information , 2001, UIST '01.

[18]  N. Chater,et al.  Simplicity: a unifying principle in cognitive science? , 2003, Trends in Cognitive Sciences.

[19]  Paul Dourish,et al.  What we talk about when we talk about context , 2004, Personal and Ubiquitous Computing.

[20]  Hiroshi Ishii,et al.  Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information , 1998, CoBuild.

[21]  Joëlle Coutaz,et al.  A Reference Framework for the Development of Plastic User Interfaces , 2005 .