Activate space rats! Fluency development in a mobile game-assisted environment

Activities that promote fluency development or the automatization of speech are often ignored in second language classes because they do not teach new things; instead, they focus on speeding up language use (Nation & Newton, 2008). Anxiety also decreases chances for fluency development, as learners are less willing to produce output (Gregersen & MacIntyre, 2014), consequently hindering language development (Swain, 2000). One way of minimizing the impact of these limitations is to motivate students to speak intelligibly and fluently, preferably beyond the constraints of the language classroom. In this study, we investigated the pedagogical use of Spaceteam ESL, a mobile game that requires intelligible and fluent computer-mediated oral exchanges among players. Participants (N = 20) were low-intermediate English as a second language (ESL) students divided into two groups: the treatment group, which played Spaceteam ESL as a 15-minute warm-up activity for six weeks, and the control group, which engaged in comparable non-gaming activities. Pre-tests, post-tests, and delayed post-tests measured changes in oral fluency (i.e., syllables produced per minute and judges’ ratings) and interviews addressed factors related to anxiety and willingness to communicate (WTC). Findings indicated that learners who played Spaceteam ESL outperformed the control group in judges’ ratings for oral fluency and that the gameplay might positively influence anxiety and WTC.

[1]  P. MacIntyre,et al.  Capitalizing on Language Learners' Individuality: From Premise to Practice , 2014 .

[2]  H. Roediger,et al.  Inexpensive techniques to improve education: Applying cognitive psychology to enhance educational practice , 2012 .

[3]  R. Clément,et al.  Conceptualizing Willingness to Communicate in a L2: A Situational Model of L2 Confidence and Affiliation , 1998 .

[4]  Alice Chik,et al.  DIGITAL GAMING AND LANGUAGE LEARNING: AUTONOMY AND COMMUNITY , 2014 .

[5]  I.S.P. Nation,et al.  Teaching ESL/EFL Listening and Speaking , 2008 .

[6]  H. Ogata How Ubiquitous Computing can Support Language Leaning , 2003 .

[7]  SoHee Kim,et al.  DEVELOPING AUTONOMOUS LEARNING FOR ORAL PROFICIENCY USING DIGITAL STORYTELLING , 2014 .

[8]  M. Warschauer,et al.  Computers and language learning: an overview , 1998, Language Teaching.

[9]  Laura K. Allen,et al.  L2 writing practice: Game enjoyment as a key to engagement , 2014 .

[10]  John Macalister,et al.  Language Curriculum Design , 2009 .

[11]  C. Ho English Language Learning and Technology (review) , 2006 .

[12]  Z. Dörnyei,et al.  The role of individual and social variables in oral task performance , 2000 .

[13]  Tracey M. Derwing,et al.  THE RELATIONSHIP BETWEEN L1 FLUENCY AND L2 FLUENCY DEVELOPMENT , 2009, Studies in Second Language Acquisition.

[14]  Robert Godwin-Jones,et al.  Games in Language Learning: Opportunities and Challenges. , 2014 .

[15]  Pronunciation Anxiety and Willingness to Communicate in the Foreign Language Classroom , 2014 .

[16]  Sandra Götz,et al.  Fluency in Native and Nonnative English Speech , 2013 .

[17]  Ali Farhan AbuSeileek,et al.  The effect of computer-assisted cooperative learning methods and group size on the EFL learners' achievement in communication skills , 2012, Comput. Educ..

[18]  Yu-Ju Lan,et al.  Does Second Life Improve Mandarin Learning by Overseas Chinese Students , 2014 .

[19]  Nike Arnold,et al.  Reducing foreign language communication apprehension with computer-mediated communication: A preliminary study , 2007 .

[20]  Laura Gurzynski‐Weiss,et al.  Comparing learners’ state anxiety during task-based interaction in computer-mediated and face-to-face communication , 2011 .

[21]  Glenn Stockwell,et al.  Vocabulary on the move: Investigating an intelligent mobile phone-based vocabulary tutor , 2007 .

[22]  Salomi Papadima-Sophocleous Integrating Computer Assisted Language Learning into Out-of-Class Extended Learning: The Impact of iPod Touch-Supported Repeated Reading on the Oral Reading Fluency of English for Specific Academic Purposes Students. , 2015 .

[23]  Lara Lomicka,et al.  Podcasting: An Effective Tool for Honing Language Students' Pronunciation? , 2009 .

[24]  E. Horwitz,et al.  Foreign Language Classroom Anxiety , 1986 .

[25]  Kim Kirsner,et al.  Objective measurement of fluency in natural language production: A dynamic systems approach , 2010, Journal of Neurolinguistics.

[26]  Hayo Reinders,et al.  Can I Say Something? The Effects of Digital Game Play on Willingness to Communicate. , 2014 .

[27]  Paula M. Winke,et al.  THE PSYCHOLOGY OF THE LANGUAGE LEARNER: INDIVIDUAL DIFFERENCES IN SECOND LANGUAGE ACQUISITION , 2005, Studies in Second Language Acquisition.

[28]  Christopher Blake Potential of Text-Based Internet Chats for Improving Oral Fluency in a Second Language. , 2009 .