Constraint‐based motion adaptation
暂无分享,去创建一个
[1] Ivan E. Sutherland,et al. Sketchpad a Man-Machine Graphical Communication System , 1899, Outstanding Dissertations in the Computer Sciences.
[2] Philip E. Gill,et al. Practical optimization , 1981 .
[3] R. Paul. Robot manipulators : mathematics, programming, and control : the computer control of robot manipulators , 1981 .
[4] W. Reeves. Particle Systems—a Technique for Modeling a Class of Fuzzy Objects , 1983, TOGS.
[5] Anthony A. Maciejewski,et al. Computational modeling for the computer animation of legged figures , 1985, SIGGRAPH.
[6] Jane Wilhelms,et al. Using Dynamic Analysis for Realistic Animation of Articulated Bodies , 1987, IEEE Computer Graphics and Applications.
[7] Norman I. Badler,et al. Articulated Figure Positioning by Multiple Constraints , 1987, IEEE Computer Graphics and Applications.
[8] Craig W. Reynolds. Flocks, herds, and schools: a distributed behavioral model , 1987, SIGGRAPH.
[9] Michael F. Cohen,et al. Controlling dynamic simulation with kinematic constraints , 1987, SIGGRAPH.
[10] Andrew P. Witkin,et al. Energy constraints on parameterized models , 1987, SIGGRAPH.
[11] Gavin S. P. Miller,et al. The motion dynamics of snakes and worms , 1988, SIGGRAPH.
[12] Andrew P. Witkin,et al. Spacetime constraints , 1988, SIGGRAPH.
[13] R. Fletcher. Practical Methods of Optimization , 1988 .
[14] Arun N. Netravali,et al. Motion interpolation by optimal control , 1988, SIGGRAPH.
[15] Ronen Barzel,et al. A modeling system based on dynamic constraints , 1988, SIGGRAPH.
[16] Andrew Witkin,et al. A modeling testbed , 1989 .
[17] Thomas W. Calvert,et al. Goal-directed, dynamic animation of human walking , 1989, SIGGRAPH.
[18] Norman I. Badler,et al. Strength guided motion , 1990, SIGGRAPH.
[19] Yoshihiko Nakamura,et al. Advanced robotics - redundancy and optimization , 1990 .
[20] David Baraff,et al. Coping with friction for non-penetrating rigid body simulation , 1991, SIGGRAPH.
[21] Michael F. Cohen,et al. Interactive spacetime control for animation , 1992, SIGGRAPH.
[22] Andrew P. Witkin,et al. Variational surface modeling , 1992, SIGGRAPH.
[23] Michael Kass,et al. CONDOR: constraint-based dataflow , 1992, SIGGRAPH.
[24] John C. Platt. A generalization of dynamic constraints , 1992, CVGIP Graph. Model. Image Process..
[25] John F. Hughes,et al. Direct manipulation of free-form deformations , 1992, SIGGRAPH.
[26] Michael Gleicher,et al. Practical Issues in Graphical Constraints , 1993, PPCP.
[27] Michiel van de Panne,et al. Sensor-actuator networks , 1993, SIGGRAPH.
[28] Joe Marks,et al. Spacetime constraints revisited , 1993, SIGGRAPH.
[29] Chris Welman,et al. INVERSE KINEMATICS AND GEOMETRIC CONSTRAINTS FOR ARTICULATED FIGURE MANIPULATION , 1993 .
[30] Richard H. Bartels,et al. Constraint-based curve manipulation , 1993, IEEE Computer Graphics and Applications.
[31] Zicheng Liu,et al. Hierarchical spacetime control , 1994, SIGGRAPH.
[32] Karl Sims,et al. Evolving virtual creatures , 1994, SIGGRAPH.
[33] Jean-Claude Latombe,et al. Planning motions with intentions , 1994, SIGGRAPH.
[34] Norman I. Badler,et al. Inverse kinematics positioning using nonlinear programming for highly articulated figures , 1994, TOGS.
[35] Michael Gleicher,et al. A differential approach to graphical interaction , 1994 .
[36] David C. Brogan,et al. Animating human athletics , 1995, SIGGRAPH.
[37] Zoran Popovic,et al. Motion warping , 1995, SIGGRAPH.
[38] Steven M. Drucker,et al. CamDroid: a system for implementing intelligent camera control , 1995, I3D '95.
[39] Demetri Terzopoulos,et al. Automated learning of muscle-actuated locomotion through control abstraction , 1995, SIGGRAPH.
[40] Ken Perlin,et al. Real Time Responsive Animation with Personality , 1995, IEEE Trans. Vis. Comput. Graph..
[41] Lance Williams,et al. Motion signal processing , 1995, SIGGRAPH.
[42] Michael F. Cohen,et al. Efficient generation of motion transitions using spacetime constraints , 1996, SIGGRAPH.
[43] Michael Gleicher,et al. Motion editing with spacetime constraints , 1997, SI3D.
[44] Michael Gleicher,et al. Supporting Numerical Computations in Interactive Contexts , 1998 .
[45] John Lasseter,et al. Principles of traditional animation applied to 3D computer animation , 1987, SIGGRAPH.