In many past studies dealing with traffic phenomena in merging or weaving sections, only the influence of through traffic on the behavior of a merging car is considered in the analysis. It is, however, often seen that a through car, which runs on the most outside lane, takes a cooperative motion for the merging car called "giving way" by moving to the adjacent lane. That is, both the merging car and the through car affect one another. Because their influence is not independent from one another, it should be jointly treated in the analysis as "interaction". This behavior is typical in merging sections, and is a dominant factor forming the traffic phenomena in a section of this type. This study develops a game theoretical model to describe the traffic behavior of a pair of merging and through cars, while explicitly considering the interaction between them. Both the merging and through cars attempt to take the best actions for themselves by forecasting the other's action, respectively. Such a behavior is modeled as a two-person non-zero-sum non-cooperative game. Through a case study with data analysis of videotaped observation, the proposed model can be used to obtain an understanding of traffic behavior at on-ramp merging sections. ©
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