Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game

Abstract Autonomous robotic vehicles (i.e., drones) are potentially transformative for search and rescue (SAR). This paper works toward wearable interfaces, through which humans team with multiple drones. We introduce the Virtual Drone Search Game as a first step in creating a mixed reality simulation for humans to practice drone teaming and SAR techniques. Our goals are to (1) evaluate input modalities for the drones, derived from an iterative narrowing of the design space, (2) improve our mixed reality system for designing input modalities and training operators, and (3) collect data on how participants socially experience the virtual drones with which they work. In our study, 17 participants played the game with two input modalities (Gesture condition, Tap condition) in counterbalanced order. Results indicated that participants performed best with the Gesture condition. Participants found the multiple controls challenging, and future studies might include more training of the devices and game. Participants felt like a team with the drones and found them moderately agentic. In our future work, we will extend this testing to a more externally valid mixed reality game.

[1]  S. Hart,et al.  Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research , 1988 .

[2]  Sarvapali D. Ramchurn,et al.  In‐the‐loop or on‐the‐loop? Interactional arrangements to support team coordination with a planning agent , 2017, Concurr. Comput. Pract. Exp..

[3]  Ernest Adams,et al.  Game Mechanics: Advanced Game Design , 2012 .

[4]  J. R. Landis,et al.  The measurement of observer agreement for categorical data. , 1977, Biometrics.

[5]  Alan Hobbs,et al.  Unmanned Aircraft Systems , 2010 .

[6]  Selma Sabanovic,et al.  Threatening Flocks and Mindful Snowflakes: How Group Entitativity Affects Perceptions of Robots , 2017, 2017 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI.

[7]  Marlena R. Fraune,et al.  Positive Emotions, More Than Anxiety or Other Negative Emotions, Predict Willingness to Interact With Robots , 2020, Personality & social psychology bulletin.

[8]  J. Cacioppo,et al.  On seeing human: a three-factor theory of anthropomorphism. , 2007, Psychological review.

[9]  Sandra G. Hart,et al.  Nasa-Task Load Index (NASA-TLX); 20 Years Later , 2006 .

[10]  M. Mason,et al.  Mind Perception , 2021, Encyclopedia of Evolutionary Psychological Science.

[11]  Edbert B. Hsu,et al.  State of Virtual Reality Based Disaster Preparedness and Response Training , 2013, PLoS currents.

[12]  Sultan A. Alharthi,et al.  A Comparative Study of Hand-Gesture Recognition Devices for Games , 2020, HCI.

[13]  G. C. H. E. de Croon,et al.  Paparazzi: how to make a swarm of Parrot AR Drones fly autonomously based on GPS. , 2013 .

[14]  C. Insko,et al.  Interindividual-Intergroup Discontinuity in the Prisoner's Dilemma Game: How Common Fate, Proximity, and Similarity Affect Intergroup Competition , 2012 .

[15]  Vincenzo Lippiello,et al.  Mixed-Initiative Planning and Execution for Multiple Drones in Search and Rescue Missions , 2015, ICAPS.

[16]  D. Norman The Design of Everyday Things: Revised and Expanded Edition , 2013 .

[17]  Julie Carpenter Culture and Human-Robot Interaction in Militarized Spaces: A War Story , 2016 .

[18]  Kent Lyons,et al.  Methods of Evaluation for Wearable Computing , 2009 .

[19]  Katie Salen,et al.  Rules of play: game design fundamentals , 2003 .

[20]  Steven Reece,et al.  Supporting Team Coordination on the Ground: Requirements from a Mixed Reality Game , 2014, COOP.

[21]  Frank Weichert,et al.  Analysis of the Accuracy and Robustness of the Leap Motion Controller , 2013, Sensors.

[22]  V. Braun,et al.  Using thematic analysis in psychology , 2006 .

[23]  Brittany A. Duncan,et al.  Learning from Users: an Elicitation Study and Taxonomy for Communicating Small Unmanned Aerial System States Through Gestures , 2019, 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[24]  Steven Reece,et al.  Building a Birds Eye View: Collaborative Work in Disaster Response , 2015, CHI.

[25]  Woodrow Barfield,et al.  Fundamentals of Wearable Computers and Augumented Reality , 2000 .

[26]  Richard Martin,et al.  Design for wearability , 1998, Digest of Papers. Second International Symposium on Wearable Computers (Cat. No.98EX215).

[27]  Carman Neustaedter,et al.  Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones , 2016, Conference on Designing Interactive Systems.

[28]  Karthik Dantu,et al.  UB-ANC planner: Energy efficient coverage path planning with multiple drones , 2017, 2017 IEEE International Conference on Robotics and Automation (ICRA).

[29]  Jodi Forlizzi,et al.  Receptionist or information kiosk: how do people talk with a robot? , 2010, CSCW '10.

[30]  Sultan A. Alharthi,et al.  A Framework of Input Devices to Support Designing Composite Wearable Computers , 2020, HCI.

[31]  Michael Thomas Most,et al.  Automation and Autonomy in Unmanned Aircraft Systems , 2016 .

[32]  Kurt Hugenberg,et al.  Implicit Theories About Groups and Stereotyping , 2007, Personality & social psychology bulletin.

[33]  Eliseo Ferrante,et al.  Swarm robotics: a review from the swarm engineering perspective , 2013, Swarm Intelligence.

[34]  H. Yanco,et al.  Analysis of natural gestures for controlling robot teams on multi-touch tabletop surfaces , 2009, ITS '09.

[35]  D. Wegner,et al.  What do I think you're doing? Action identification and mind attribution. , 2006, Journal of personality and social psychology.

[36]  B. Glaser Doing grounded theory : issues and discussions , 1998 .

[37]  Igor Dolgov,et al.  Measuring Human Performance in the Field , 2017 .

[38]  M. Yuki,et al.  Intergroup comparison versus intragroup relationships: A cross-cultural examination of social identity theory in North American and East Asian cultural contexts. , 2003 .

[39]  Steven L. Neuberg,et al.  INTERPERSONAL RELATIONS AND GROUP PROCESSES Different Emotional Reactions to Different Groups : A Sociofunctional Threat-Based Approach to “ Prejudice ” , 2005 .

[40]  YangQuan Chen,et al.  Autopilots for small unmanned aerial vehicles: A survey , 2010 .

[41]  Mica R. Endsley,et al.  Toward a Theory of Situation Awareness in Dynamic Systems , 1995, Hum. Factors.

[42]  Joseph A. Paradiso,et al.  NailO: Fingernails as an Input Surface , 2015, CHI.

[43]  Selma Sabanovic,et al.  Teammates first: Favoring ingroup robots over outgroup humans , 2017, 2017 26th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN).

[44]  Jennifer Robertson Robot Reincarnation: Rubbish, Artefacts, and Mortuary Rituals , 2018 .

[45]  Sultan A. Alharthi,et al.  Practical Insights into the Design of Future Disaster Response Training Simulations , 2018, ISCRAM.

[46]  D. Wegner,et al.  Dimensions of Mind Perception , 2007, Science.

[47]  Sultan A. Alharthi,et al.  A Taxonomy for Selecting Wearable Input Devices for Mixed Reality , 2019, ISS.

[48]  Robert J. Rydell,et al.  Perceptions of Entitativity and Attitude Change , 2005, Personality & social psychology bulletin.

[49]  W. Keith Edwards,et al.  Intelligibility and Accountability: Human Considerations in Context-Aware Systems , 2001, Hum. Comput. Interact..

[50]  Simona Sacchi,et al.  The Perception of the Other in International Relations: Evidence for the Polarizing Effect of Entitativity , 2003 .

[51]  Jennifer Healey,et al.  Augmented Reality through Wearable Computing , 1997, Presence: Teleoperators & Virtual Environments.

[52]  Marshini Chetty,et al.  Spiders in the Sky: User Perceptions of Drones, Privacy, and Security , 2017, CHI.

[53]  Katia Sycara,et al.  Effects of Alarms on Control of Robot Teams , 2011 .

[54]  Sau-lai Lee,et al.  Hitting a robot vs. hitting a human: Is it the same? , 2011, 2011 6th ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[55]  Eliot R. Smith,et al.  Can emotions be truly group level? Evidence regarding four conceptual criteria. , 2007, Journal of personality and social psychology.

[56]  Selma Sabanovic,et al.  Getting in Touch: How imagined, actual, and physical contact affect evaluations of robots , 2016, 2016 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN).

[57]  Reg Austin,et al.  Unmanned Aircraft Systems: Uavs Design, Development and Deployment , 2010 .

[58]  Sultan A. Alharthi,et al.  Playing at Planning: Game Design Patterns from Disaster Response Practice , 2016, CHI PLAY.

[59]  Lyuba Alboul,et al.  A Robot Swarm Assisting a Human Fire-Fighter , 2009, Adv. Robotics.

[60]  Kirsi Virrantaus,et al.  Developing shared situational awareness for emergency management , 2013 .

[61]  Carman Neustaedter,et al.  An Exploratory Study of the Use of Drones for Assisting Firefighters During Emergency Situations , 2019, CHI.

[62]  Michael Lewis,et al.  Towards human control of robot swarms , 2012, 2012 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI).

[63]  Michael Lewis,et al.  Human vs. Algorithmic Path Planning for Search and Rescue by Robot Teams , 2010 .

[64]  B. Lickel,et al.  Elements of a Lay Theory of Groups: Types of Groups, Relational Styles, and the Perception of Group Entitativity , 2001 .

[65]  Vincenzo Lippiello,et al.  Multimodal Interaction with Multiple Co-located Drones in Search and Rescue Missions , 2016, ArXiv.

[66]  Carey S. Ryan,et al.  Japanese and American Perceptions of Group Entitativity and Autonomy , 2012 .

[67]  Kristine Jørgensen,et al.  Gameworld Interfaces , 2013 .

[68]  Jose Luis Sanchez-Lopez,et al.  A system for the design and development of vision-based multi-robot quadrotor swarms , 2014, 2014 International Conference on Unmanned Aircraft Systems (ICUAS).

[69]  Vincenzo Lippiello,et al.  Robust Multimodal Command Interpretation for Human-Multirobot Interaction , 2017, AIRO@AI*IA.

[70]  Andrew P Hunt,et al.  Using an Unmanned Aircraft System (Drone) to Conduct a Complex High Altitude Search and Rescue Operation: A Case Study , 2019, Wilderness & environmental medicine.

[71]  Bart Custers,et al.  Drone Technology: Types, Payloads, Applications, Frequency Spectrum Issues and Future Developments , 2016 .

[72]  Minoru Karasawa,et al.  Essentialism and entitativity across cultures , 2013 .

[73]  Andruid Kerne,et al.  Implicit coordination in firefighting practice: design implications for teaching fire emergency responders , 2007, CHI.

[74]  Sultan A. Alharthi,et al.  Designing Future Disaster Response Team Wearables from a Grounding in Practice , 2018, APAScience.

[75]  Steven Reece,et al.  Human–agent collaboration for disaster response , 2015, Autonomous Agents and Multi-Agent Systems.

[76]  A. Strauss,et al.  The discovery of grounded theory: strategies for qualitative research aldine de gruyter , 1968 .

[77]  William T. Weldon,et al.  Investigating Methods for Integrating Unmanned Aerial Systems in Search and Rescue Operations , 2020, Drones.

[78]  Vagner Figuerêdo de Santana,et al.  Computer Anxiety and Interaction: A Systematic Review , 2018, W4A.

[79]  B. Glaser Theoretical Sensitivity: Advances in the Methodology of Grounded Theory , 1978 .

[80]  R. Heinssen,et al.  Assessing computer anxiety: Development and validation of the Computer Anxiety Rating Scale , 1987 .

[81]  Dov Eden,et al.  The inverted-U relationship between stress and performance: A field study , 1996 .

[82]  Jessie Y. C. Chen,et al.  Supervisory Control of Multiple Robots , 2012, Hum. Factors.

[83]  Mary Jo Bitner,et al.  The influence of technology anxiety on consumer use and experiences with self-service technologies , 2003 .

[84]  Andruid Kerne,et al.  The Team Coordination Game: Zero-fidelity simulation abstracted from fire emergency response practice , 2011, TCHI.

[85]  N. Haslam,et al.  Attributing and denying humanness to others , 2008 .

[86]  M. Banaji,et al.  Group entitativity and group perception: associations between physical features and psychological judgment. , 1999, Journal of personality and social psychology.

[87]  Jesper Juul Half-Real: Video Games between Real Rules and Fictional Worlds , 2005 .

[88]  Steve Mann,et al.  Wearable Computing: A First Step Toward Personal Imaging , 1997, Computer.

[89]  G. A. Marcoulides,et al.  Measuring Computer Anxiety: The Computer Anxiety Scale , 1989 .

[90]  D. Wegner,et al.  Causes and consequences of mind perception , 2010, Trends in Cognitive Sciences.

[91]  Craig A. Knoblock,et al.  PDDL-the planning domain definition language , 1998 .

[92]  Zsolt Kira,et al.  Exerting human control over decentralized robot swarms , 2000, 2009 4th International Conference on Autonomous Robots and Agents.

[93]  Yunus Karaca,et al.  The potential use of unmanned aircraft systems (drones) in mountain search and rescue operations , 2017, The American journal of emergency medicine.

[94]  Michael J. Burtscher,et al.  Sensing group proximity dynamics of firefighting teams using smartphones , 2013, ISWC '13.

[95]  D. Campbell Common fate, similarity, and other indices of the status of aggregates of persons as social entities , 2007 .

[96]  Mica R. Endsley,et al.  Theoretical Underpinnings of Situation Awareness, A Critical Review , 2000 .

[97]  Brian T. Gill,et al.  "Robovie, you'll have to go into the closet now": children's social and moral relationships with a humanoid robot. , 2012, Developmental psychology.

[98]  Vincent Yzerbyt,et al.  Published online in Wiley InterScience (www.interscience.wiley.com). DOI: 10.1002/ejsp.175 We are one and I like it: The impact of ingroup , 2022 .

[99]  Agathoniki Trigoni,et al.  Supporting Search and Rescue Operations with UAVs , 2010, 2010 International Conference on Emerging Security Technologies.

[100]  Daniel Vogel,et al.  Gunslinger: Subtle Arms-down Mid-air Interaction , 2015, UIST.

[101]  Zachary O. Toups,et al.  Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing Crashes , 2017, CHI PLAY.

[102]  Tatsuya Nomura,et al.  Measurement of Anxiety toward Robots , 2006, ROMAN 2006 - The 15th IEEE International Symposium on Robot and Human Interactive Communication.