Temporal Difference Learning for Heuristic Search and Game Playing
暂无分享,去创建一个
[1] Donald F. Beal,et al. Learning Piece Values Using Temporal Differences , 1997, J. Int. Comput. Games Assoc..
[2] Thomas S. Anantharaman,et al. Evaluation Tuning for Computer Chess: Linear Discriminant Methods , 1997, J. Int. Comput. Games Assoc..
[3] Hiroyuki Iida,et al. Natural Developments in Game Research , 1996, J. Int. Comput. Games Assoc..
[4] Johannes Fürnkranz,et al. Machine Learning in Computer Chess: The Next Generation , 1996, J. Int. Comput. Games Assoc..
[5] Gerald Tesauro,et al. TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play , 1994, Neural Computation.
[6] Donald F. Beal,et al. Random Evaluations in Chess , 1994, J. Int. Comput. Games Assoc..
[7] Robert A. Jacobs,et al. Increased rates of convergence through learning rate adaptation , 1987, Neural Networks.