A case study of educational game design by kids and for kids

The purpose of this case study was to explore how children designed computer games as artifacts that reflected their understanding of nutrition. In order to accomplish this goal, we asked students to design educational games that would teach first graders about nutrition. The characteristics of the games, design strategies, and collaboration among students were examined. Results from three separate student cases are presented. © 2010 Elsevier Ltd. All rights reserved.

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