Emotional Pathfinding
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This paper presents a study of the influence of emotions on the behaviour of an intelligent pathfinding agent. A model of pathfinding is proposed that takes into account the emotional state of the agent. Results show that blindly following the most urgent emotion can lead to degenerate behaviour, and that cross-exclusion can be used to effectively moderate emotional influences. Applications of this work include any situation where realistically behaving emotional characters are needed, such as in video games or movies with computer-generated characters.