Creative, convergent, and social: Prospects for mobile computing

This paper highlights the over-arching themes salient in the rapidly converging mobile computing industry. Increasingly, the developers of mobile devices and services are looking toward exploratory, non-determinist or, user-driven development methodologies in an effort to cultivate products that consumers will consistently pay for. These include Design Thinking, Living Labs, and other forms of ethnography that embrace serendipity, playfulness, error, and other human responses that have previously rested outside the orthodoxy of technology design. Secondly, the mobile device is likely the world's foremost social computer. Mobile vendors seeking to foster the production, propagation, and consumption of content on mobile devices are increasingly viewing the challenge as a complex social phenomenon, not a merely a well-defined technology problem. Research illustrating these themes is presented.

[1]  Chris Volinsky,et al.  Network-Based Marketing: Identifying Likely Adopters Via Consumer Networks , 2006, math/0606278.

[2]  Duncan J. Watts,et al.  Collective dynamics of ‘small-world’ networks , 1998, Nature.

[3]  Albert,et al.  Emergence of scaling in random networks , 1999, Science.

[4]  M. Prensky Digital Natives, Digital Immigrants , 2001 .

[5]  Virginia I. Postrel,et al.  The Substance of Style: How the Rise of Aesthetic Value Is Remaking Commerce, Culture, and Consciousness , 2003 .

[6]  J. West,et al.  Open innovation : researching a new paradigm , 2008 .

[7]  C. Shapiro,et al.  Network Externalities, Competition, and Compatibility , 1985 .

[8]  H. Chesbrough Open Business Models: How to Thrive in the New Innovation Landscape , 2006 .

[9]  Eric S. Raymond,et al.  The cathedral and the bazaar - musings on Linux and Open Source by an accidental revolutionary , 2001 .

[10]  Bala Iyer,et al.  Managing in a “Small World Ecosystem”: Lessons from the Software Sector , 2006 .

[11]  Ernst Mach,et al.  On the Part Played by Accident in Invention and Discovery. , 1896 .

[12]  Eric S. Raymond,et al.  Cathedral & the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary , 2001 .

[13]  Robert D. Austin,et al.  The Broadband Explosion , 2005 .

[14]  Joseph Farrell,et al.  Standardization, Compatibility, and Innovation , 1985 .

[15]  Paul P. Maglio,et al.  Steps Toward a Science of Service Systems , 2007, Computer.

[16]  J. C. R. Licklider,et al.  The Computer as a Communication Device , 1968 .

[17]  Juhnyoung Lee Services sciences, management, and engineering , 2007, DEECS '07.

[18]  Jure Leskovec,et al.  The dynamics of viral marketing , 2005, EC '06.