Mixed Tiling Scheme for Adaptive VR Streaming

VR technology is rapidly progressing in recent years with incremental consumption demand of immersive media. Transmission is one major challenge to be overcome for ultra high resolution 360 VR video streaming, requiring large throughput and strict latency. Conventional monolithic streaming scheme transfers the entire panorama and impose heavy burden to network load. Tiling based video streaming tackles such problem that it discriminates the FOV (field of view) and surrounded field out of sight then tiles are transmitted in appropriate quality according to viewing probability and network condition. Existing tiling method divides video frame into fixed-size uniform rectangles and encoding efficiency is inevitably decremented. The optimal mesh of video frame tiling is content dependent but typically tiling dimension is fixedly configured by service provider, without elasticity and content awareness. Several proposed optimization methods for tile dimension needs to enumerate all possibility and these offline manner requires specific transcoded samples to be prepared beforehand.

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