Interactive Multimedia t-Learning Environments: Potential of DVB-T for Learning

Through the past decades, television has been maintaining its predominant broadcasting, centralised transmission and programme production applications, whilst its role in education and training has been lagging behind. Other media have been much more successful in following the modern trends in education and training, helping them evolve and improve. Involvement of the media requires an enriched interaction between the participants, based on active cooperation of all the entities, including those involved in the production processes. At interactive t-learning in DVB-T environment, the learning material cannot be accessed on demand and the adaptation of content can be accomplished within a limited scope and in a specific way only. Potentials and drawbacks of the DVB-T environment for multimedia-enriched learning are outlined, focusing on the delivery of a personalised multimedia-content to an environment with a limited capacity and availability of the Return Channel.

[1]  M. Knowles The adult learner : a neglected species , 1979 .

[2]  Matej Zajc,et al.  Delivering personalized content in narrowband return channel t- learning environment , 2008 .

[3]  Richard Mayer,et al.  Multimedia Learning , 2001, Visible Learning Guide to Student Achievement.

[4]  Patricia A. Alexander,et al.  Psychology in Learning and Instruction , 2005 .

[5]  Juha Tuominen,et al.  Experimenting with Digital Television Learning Environments , 2003, eTRAIN.

[6]  Mark R. Pickering,et al.  Digital Television: Technology and Standards , 2007 .

[7]  P. Shefler The adult learner. , 1971, Washington State journal of nursing.

[8]  Yiannis Kompatsiaris,et al.  A Technological Framework for the Authoring and Presentation of T-learning Courses , 2008, iJET.

[9]  Jm Jan Smits,et al.  Digital Video Broadcasting: Technology, Standards, and Regulations , 2003 .

[10]  Steven Morris,et al.  Interactive TV Standards: A Guide to MHP, OCAP, and JavaTV , 2005 .

[11]  Leslie J. Briggs,et al.  Principles of Instructional Design , 1974 .

[12]  Lauren B. Resnick,et al.  Shared cognition: Thinking as social practice , 1991, Perspectives on socially shared cognition.

[13]  Jan A.G.M. van Dijk,et al.  The network society , 1997 .

[14]  A. Bandura Self-Efficacy: The Exercise of Control , 1997, Journal of Cognitive Psychotherapy.

[15]  Richard Tunstall,et al.  When worlds collide: Developing game-design partnerships in universities , 2008 .

[16]  S. Cooper The Adult's Learning Projects , 1979 .

[17]  Walter Fischer,et al.  Digital Video and Audio Broadcasting Technology: A Practical Engineering Guide , 2008 .