Validating the Digital Games Motivation Scale for Comparative Research Between Countries

Researchers interested in motives for playing digital games can draw on a variety of measurement instruments. When the aim is to compare between groups, however, instruments need to show certain psychometric properties. Specifically, an instrument needs to be invariant. Without such properties, comparisons between groups run the danger of yielding invalid results. The current study investigates to what extent the Digital Games Motivation Scale (DGMS) can be used to compare motivations between cultures by testing it in four different countries. Results indicate configural, metric, and partial scalar invariance for the cross-cultural comparisons. In conclusion, this study presents a psychometrically sound measurement instrument that can be used in cross-cultural settings.

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