Parallel Ray Tracing on a Chip
暂无分享,去创建一个
[1] Greg Wilson,et al. "Past, Present, Parallel": A Survey Of Available Parallel Computer Systems , 1991 .
[2] Robert Garmann,et al. Spatial Partitioning for Parallel Hierarchical Radiosity on Distributed Memory Architectures , 2001 .
[3] William J. Dally,et al. Smart Memories: a modular reconfigurable architecture , 2000, ISCA '00.
[4] Henrik Wann Jensen,et al. Global Illumination using Photon Maps , 1996, Rendering Techniques.
[5] Seth J. Teller,et al. Global visibility algorithms for illumination computations , 1993, SIGGRAPH.
[6] Steve Marschner,et al. An evaluation of reconstruction filters for volume rendering , 1994, Proceedings Visualization '94.
[7] Thierry Priol,et al. KOAN: A Shared Virtual Memory for the iPSC/2 Hypercube , 1992, CONPAR.
[8] Reinhold Weicker,et al. Dhrystone: a synthetic systems programming benchmark , 1984, CACM.
[9] P. Hanrahan,et al. A Rapid Hierarchical Radiosity Algorithm for Unoccluded Environments , 1992 .
[10] Alan Heirich,et al. Scalable Monte Carlo Image Synthesis , 1997, Parallel Comput..
[11] John E. Shore. Second thoughts on parallel processing , 1973 .
[12] Donald P. Greenberg,et al. Global Illumination via Density Estimation , 1995, Rendering Techniques.
[13] Markus Wagner,et al. Interactive Distributed Ray Tracing of Highly Complex Models , 2001, Rendering Techniques.
[14] Erik Reinhard,et al. Environment Mapping for Efficient Sampling of the Diffuse Interreflection , 1995 .
[15] Michael P. Garrity. Raytracing irregular volume data , 1990, SIGGRAPH 1990.
[16] Michael Cox,et al. Application-controlled demand paging for out-of-core visualization , 1997 .
[17] Ken Kennedy,et al. Performance of parallel processors , 1989, Parallel Comput..
[18] James K. Hahn,et al. BMRT: A Global Illumination Implementation of the RenderMan Standard , 1996, J. Graphics, GPU, & Game Tools.
[19] Seth J. Teller,et al. Radiance interpolants for accelerated bounded-error ray tracing , 1999, TOGS.
[20] Don Speray,et al. Volume probes: interactive data exploration on arbitrary grids , 1990, SIGGRAPH 1990.
[21] Pat Hanrahan,et al. Rendering complex scenes with memory-coherent ray tracing , 1997, SIGGRAPH.
[22] Edwin D. Reilly. Scientific applications , 2002 .
[23] James Arvo,et al. A survey of ray tracing acceleration techniques , 1989 .
[24] Anoop Gupta,et al. The DASH Prototype: Logic Overhead and Performance , 1993, IEEE Trans. Parallel Distributed Syst..
[25] Kellogg S. Booth,et al. Report from the chair , 1986 .
[26] G. Amdhal,et al. Validity of the single processor approach to achieving large scale computing capabilities , 1967, AFIPS '67 (Spring).
[27] Per H. Christensen,et al. Efficient simulation of light transport in scenes with participating media using photon maps , 1998, SIGGRAPH.
[28] Didier Arquès,et al. Form Factor Calculation: a New Expression with Implementations on a Parallel T.Node Computer , 1993, Comput. Graph. Forum.
[29] Erik Reinhard,et al. Cost Prediction in Ray Tracing , 1996, Rendering Techniques.
[30] T.A. Davis,et al. Exploiting frame coherence with the temporal depth buffer in a distributed computing environment , 1999, Proceedings 1999 IEEE Parallel Visualization and Graphics Symposium (Cat. No.99EX381).
[31] Robert A. Cross. Interactive realism for visualization using ray tracing , 1995, Proceedings Visualization '95.
[32] Domingo Giménez,et al. Ray Tracing for Natural Scenes in Parallel Processors , 1996, HPCN Europe.
[33] Paul Pitot,et al. The Voxar project (parallel ray-tracing) , 1993, IEEE Computer Graphics and Applications.
[34] H. R. J. Grosch,et al. High Speed Arithmetic: The Digital Computer as a Research Tool , 1953 .
[35] Carol O'Sullivan,et al. Analysis of visibility masks and resultant image quality , 2000 .
[36] Alejandro M. García-Alonso,et al. Optimization of a Priority List Algorithm for 3‐D Rendering of Buildings , 1995, Comput. Graph. Forum.
[37] Derek J. Paddon,et al. Parallel processing of the radiosity method , 1994, Comput. Aided Des..
[38] Carlo H. Séquin,et al. Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments , 1993, SIGGRAPH.
[39] Donald P. Greenberg,et al. Improved Computational Methods for Ray Tracing , 1984, TOGS.
[40] Kunle Olukotun,et al. A Single-Chip Multiprocessor , 1997, Computer.
[41] Kenneth E. Batcher,et al. Design of a Massively Parallel Processor , 1980, IEEE Transactions on Computers.
[42] Carlo H. Séquin,et al. Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering , 2000, Rendering Techniques.
[43] Derek J. Paddon,et al. Communication Efficient MIMD Systems , 1989, PPSC.
[44] David Jevans. Object space temporal coherence for ray tracing , 1992 .
[45] Alan Chalmers. OCCAM—The language for educating future parallel programmers? , 1988 .
[46] Henry Fuchs,et al. A sorting classification of parallel rendering , 1994, IEEE Computer Graphics and Applications.
[47] Thomas W. Sederberg,et al. Faster Ray Tracing Using Adaptive Grids , 1997, IEEE Computer Graphics and Applications.
[48] Bruno Arnaldi,et al. Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces , 1997, PRS '97.
[49] John Amanatides,et al. A Fast Voxel Traversal Algorithm for Ray Tracing , 1987, Eurographics.
[50] Bruno Arnaldi,et al. On the Division of Environments by Virtual Walls for Radiosity Computation , 1994 .
[51] Hugues Hoppe,et al. View-dependent refinement of progressive meshes , 1997, SIGGRAPH.
[52] Robert L. Cook,et al. Distributed ray tracing , 1984, SIGGRAPH.
[53] Peter Shirley,et al. Physically based lighting calculations for computer graphics , 1991 .
[54] GuptaAnoop,et al. Parallel Visualization Algorithms , 1994 .
[55] Erik Reinhard,et al. Hybrid scheduling for realistic image synthesis , 1999, PARCO.
[56] Bülent Özgüç,et al. A parallel scaled conjugate-gradient algorithm for the solution phase of gathering radiosity on hypercubes , 1997, The Visual Computer.
[57] Erik Reinhard,et al. Parallel point reprojection , 2001, Proceedings IEEE 2001 Symposium on Parallel and Large-Data Visualization and Graphics (Cat. No.01EX520).
[58] W. Stürzlinger,et al. Load balancing for a parallel radiosity algorithm , 1995, PRS.
[59] Derek J. Paddon,et al. A Parallel Radiosity System for Large Data Sets , 1995 .
[60] James H. Clark,et al. Hierarchical geometric models for visible surface algorithms , 1976, CACM.
[61] Ivan E. Sutherland,et al. Reentrant polygon clipping , 1974, Commun. ACM.
[62] Werner Purgathofer,et al. Progressive Refinement Radiosity on a Transputer Network , 1994 .
[63] Peter Shirley,et al. Efficient parallel global illumination using density estimation , 1995, PRS.
[64] Theodore S. Rappaport,et al. An advanced 3D ray launching method for wireless propagation prediction , 1997, 1997 IEEE 47th Vehicular Technology Conference. Technology in Motion.
[65] Kai Li,et al. IVY: A Shared Virtual Memory System for Parallel Computing , 1988, ICPP.
[66] Brian Wyvill,et al. Multiprocessor Ray Tracing , 1986, Comput. Graph. Forum.
[67] Jane Wilhelms,et al. Octrees for faster isosurface generation , 1992, TOGS.
[68] Philip Dutré. Mathematical Frameworks and Monte Carlo Algorithms for Global Illumination in Computer Graphics , 1996 .
[69] Gregory J. Ward,et al. Adaptive Shadow Testing for Ray Tracing , 1994 .
[70] Jaswinder Pal Singh,et al. Parallel hierarchical computation of specular radiosity , 1997, PRS '97.
[71] Peter-Pike J. Sloan,et al. Interactive Ray Tracing for Volume Visualization , 1999, IEEE Trans. Vis. Comput. Graph..
[72] Donald P. Greenberg,et al. Modeling the interaction of light between diffuse surfaces , 1984, SIGGRAPH.
[73] Bernd Hamann,et al. The asymptotic decider: resolving the ambiguity in marching cubes , 1991, Proceeding Visualization '91.
[74] Derek J. Paddon,et al. Parallel Processing of Progressive Refinement Radiosity Methods , 1994 .
[75] Rice UniversityCORPORATE,et al. High performance Fortran language specification , 1993 .
[76] C. Edmond Prakash,et al. Volume rendering of unstructured grids--a voxelization approach , 1995, Comput. Graph..
[77] Chyi-Cheng Lin,et al. An efficient volume- rendering algorithm with an analytic approach , 1996, The Visual Computer.
[78] Marc Levoy,et al. Efficient ray tracing of volume data , 1990, TOGS.
[79] George Drettakis,et al. Interactive Rendering using the Render Cache , 1999, Rendering Techniques.
[80] Milos Srámek,et al. Fast surface rendering from raster data by voxel traversal using chessboard distance , 1994, Proceedings Visualization '94.
[81] Pat Hanrahan,et al. Fast algorithms for volume ray tracing , 1992, VVS.
[82] Wolfgang Stuerzlinger,et al. Parallel Visibility Computations for Parallel Radiosity , 1994, CONPAR.
[83] Henri E. Bal. Programming distributed systems , 1990 .
[84] D. E. Orcutt,et al. Implementation of Ray tracing on the hypercube , 1989, C3P.
[85] Thomas W. Calvert,et al. Exploiting temporal coherence in ray tracing , 1990 .
[86] Herbert R. J. Grosch. Grosch's law revisited , 1983, Elektron. Rechenanlagen.
[87] Turner Whitted,et al. An improved illumination model for shaded display , 1979, CACM.
[88] Brian E. Smits. Efficiency Issues for Ray Tracing , 1998, J. Graphics, GPU, & Game Tools.
[89] Michael F. Cohen,et al. Radiosity and realistic image synthesis , 1993 .
[90] Tony DeRose,et al. Mesh optimization , 1993, SIGGRAPH.
[91] Edward D. Lazowska,et al. Speedup Versus Efficiency in Parallel Systems , 1989, IEEE Trans. Computers.
[92] Scott Whitman,et al. A Survey of Parallel Algorithms for Graphics and Visualization , 1996 .
[93] Thierry Priol,et al. Distributing data and control for ray tracing in parallel , 1994, IEEE Computer Graphics and Applications.
[94] William B. Ackerman,et al. Data Flow Languages , 1899, Computer.
[95] Seif Haridi,et al. Data Diffusion Machine - A Scalable Shared Virtual Memory Multiprocessor , 1988, FGCS.
[96] Robert van Liere. Divide and Conquer Radiosity , 1994 .
[97] Chris R. Jesshope,et al. Parallel Computers 2: Architecture, Programming and Algorithms , 1981 .
[98] William E. Lorensen,et al. Marching through the Visible Man , 1995, Proceedings Visualization '95.
[99] Per H. Christensen. Faster Photon Map Global Illumination , 1999, J. Graphics, GPU, & Game Tools.
[100] John R. Wallace,et al. A Ray tracing algorithm for progressive radiosity , 1989, SIGGRAPH '89.
[101] Mark A. Z. Dippé,et al. An adaptive subdivision algorithm and parallel architecture for realistic image synthesis , 1984, SIGGRAPH.
[102] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[103] H. T. Kung,et al. Warp architecture and implementation , 1998, ISCA '98.
[104] Pat Hanrahan,et al. Volume Rendering , 2020, Definitions.
[105] Jung Wan Cho,et al. Image Parallel Ray Tracing Using Static Load Balancing and Data Prefetching , 1997, Parallel Comput..
[106] Philipp Slusallek,et al. State of the Art in Interactive Ray Tracing , 2001, Eurographics.
[107] Hiroaki Kobayashi,et al. A Strategy for Mapping Parallel Ray-Tracing into a Hypercube Multiprocessor System , 1988 .
[108] D. A. J. Jevans,et al. Optimistic Multi-Processor Ray Tracing , 1989 .
[109] Steven W. Zucker,et al. Frame-to-frame coherence and the hidden surface computation: Constraints for a convex world , 1981, SIGGRAPH '81.
[110] Takayuki Tanaka,et al. ARTS: Accelerated Ray-Tracing System , 1986, IEEE Computer Graphics and Applications.
[111] Gregory J. Ward,et al. The RADIANCE lighting simulation and rendering system , 1994, SIGGRAPH.
[112] Christopher Lazou. Supercomputers and their use , 1986 .
[113] Shreekant S. Thakkar,et al. The Balance multiprocessor system , 1988, IEEE Micro.
[114] Erik Reinhard,et al. Data locality in parallel rendering , 1998 .
[115] I. Notkin,et al. PARALLEL ADAPTIVE RAY-TRACING. , 1994 .
[116] John S. Montrym,et al. InfiniteReality: a real-time graphics system , 1997, SIGGRAPH.
[117] James F. Blinn,et al. Texture and reflection in computer generated images , 1976, CACM.
[118] Peter-Pike J. Sloan,et al. Interactive ray tracing for isosurface rendering , 1998 .
[119] Georgios Sakas,et al. Optimized Maximum Intensity Projection (MIP) , 1995, Rendering Techniques.
[120] John W. Backus,et al. Can programming be liberated from the von Neumann style?: a functional style and its algebra of programs , 1978, CACM.
[121] Derek J. Paddon,et al. Exploiting coherence for multiprocessor ray tracing , 1989, IEEE Computer Graphics and Applications.
[122] Thomas A. Funkhouser. Coarse-grained parallelism for hierarchical radiosity using group iterative methods , 1996, SIGGRAPH.
[123] Joseph S. B. Mitchell,et al. Fast rendering of irregular grids , 1996, Proceedings of 1996 Symposium on Volume Visualization.
[124] John Rohlf,et al. IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics , 1994, SIGGRAPH.
[125] Peter-Pike J. Sloan,et al. Interactive ray tracing , 1999, SI3D.
[126] Michael Potmesil,et al. The pixel machine: a parallel image computer , 1989, SIGGRAPH.
[127] Eric Maisel,et al. Memory management schemes for radiosity computation in complex environments , 1998, Proceedings. Computer Graphics International (Cat. No.98EX149).
[128] J.-C. Paul,et al. Overlapping multi-processing and graphics hardware acceleration: performance evaluation , 1999, Proceedings 1999 IEEE Parallel Visualization and Graphics Symposium (Cat. No.99EX381).
[129] Craig Gotsman,et al. Parallel Progressive Ray‐tracing , 1997, Comput. Graph. Forum.
[130] H. Jensen. Realistic Image Synthesis Using Photon Mapping , 2001 .
[131] Marc Olano,et al. Interactive multi-pass programmable shading , 2000, SIGGRAPH.
[132] Larry F. Hodges,et al. Generating exact ray-traced animation frames by reprojection , 1995, IEEE Computer Graphics and Applications.
[133] Arjan J. F. Kok. Grouping of Patches in Progressive Radiosity , 2002 .
[134] Donald P. Greenberg,et al. Acceleration techniques for progressive refinement radiosity , 1990, I3D '90.
[135] Jean-Pierre Jessel,et al. An Extended Radiosity Using Parallel Ray-Traced Specular Transfers , 1994 .
[136] Hugues Hoppe,et al. Progressive meshes , 1996, SIGGRAPH.
[137] Erik Reinhard,et al. Rendering Large Scenes Using Parallel Ray Tracing , 1997, Parallel Comput..
[138] Anoop Gupta,et al. Load Balancing and Data locality in Adaptive Hierarchical N-Body Methods: Barnes-Hut, Fast Multipole, and Rasiosity , 1995, J. Parallel Distributed Comput..
[139] Gordon Stoll,et al. Data parallel volume rendering as line drawing , 1992, VVS.
[140] Bruno Arnaldi,et al. Visibility Masks for Solving Complex Radiosity Computations on Multiprocessors , 1997, Parallel Comput..
[141] Alan Chalmers,et al. Realism in Real Time , 1993 .
[142] Erik Reinhard,et al. Pyramid Clipping for Efficient Ray Traversal , 1995, Rendering Techniques.
[143] Donald P. Greenberg,et al. A progressive refinement approach to fast radiosity image generation , 1988, SIGGRAPH.
[144] François X. Sillion,et al. Efficient Parallel Refinement for Hierarchical Radiosity on a DSM computer , 2000 .
[145] Per H. Christensen,et al. A practical guide to global illumination using photon mapping , 2000, SIGGRAPH 2000.
[146] Erik Reinhard,et al. Overview of Parallel Photo-realistic Graphics , 1998, Eurographics.
[147] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[148] Kwan-Liu Ma,et al. Parallel volume rendering using binary-swap compositing , 1994, IEEE Computer Graphics and Applications.
[149] Pat Hanrahan,et al. Wavelet radiosity , 1993, SIGGRAPH.
[150] Jan Přikryl,et al. Parallelisation of the ray-tracing algorithm , 1994 .
[151] Vance Faber,et al. Superlinear speedup of an efficient sequential algorithm is not possible , 1986, Parallel Comput..
[152] Donald P. Greenberg,et al. The hemi-cube: a radiosity solution for complex environments , 1985, SIGGRAPH.
[153] Daniel G. Aliaga,et al. MMR: an interactive massive model rendering system using geometric and image-based acceleration , 1999, SI3D.
[154] Claude Puech,et al. Radiosity and global illumination , 1994 .
[155] Marc Levoy,et al. Display of surfaces from volume data , 1988, IEEE Computer Graphics and Applications.
[156] J. Salmon,et al. A hypercube Ray-tracer , 1989, C3P.
[157] Christophe Schlick,et al. Two Parallel Approaches for a Progressive Radiosity , 1994 .
[158] Nicholas Carriero,et al. How to write parallel programs - a first course , 1990 .
[159] E. Reinhard,et al. Hybrid scheduling for parallel rendering using coherent ray tasks , 1999, Proceedings 1999 IEEE Parallel Visualization and Graphics Symposium (Cat. No.99EX381).
[160] D. R. HARTREE,et al. The Eniac, an Electronic Computing Machine , 1946, Nature.
[161] Peter Shirley,et al. Visual navigation of large environments using textured clusters , 1995, I3D '95.
[162] Eric Maisel,et al. A New Partitioning Method for Architectural Environments , 1998 .
[163] Han-Wei Shen,et al. A Near Optimal Isosurface Extraction Algorithm Using the Span Space , 1996, IEEE Trans. Vis. Comput. Graph..
[164] Andrew S. Glassner,et al. An introduction to ray tracing , 1989 .
[165] M. J. Quinn,et al. Parallel computing (2nd ed.): theory and practice , 1994 .
[166] W. Daniel Hillis,et al. The connection machine , 1985 .
[167] R. Garmann,et al. On the partitionability of hierarchical radiosity , 1999, Proceedings 1999 IEEE Parallel Visualization and Graphics Symposium (Cat. No.99EX381).
[168] K. A. Teague,et al. The Hypercube Ray Tracer , 1990, Proceedings of the Fifth Distributed Memory Computing Conference, 1990..
[169] Werner Purgathofer,et al. Fast Radiosity by Parallelization , 1992 .
[170] G. Jack Lipovski,et al. Parallel computing - theory and comparisons , 1987 .
[171] Mark Henne,et al. The Making of Toy Story , 1996 .
[172] Marc Levoy,et al. Parallel visualization algorithms: performance and architectural implications , 1994, Computer.
[173] Paolo Sabella,et al. A rendering algorithm for visualizing 3D scalar fields , 1988, SIGGRAPH.
[174] Laurent Alonso,et al. Fast and Accurate Wavelet Radiosity Computations Using High-End Platforms , 2000 .
[175] Tomas Akenine-Möller,et al. Fast, Minimum Storage Ray-Triangle Intersection , 1997, J. Graphics, GPU, & Game Tools.
[176] Shi-Nine Yang,et al. A parallel hierarchical radiosity algorithm for complex scenes , 1997, PRS '97.
[177] Hans-Peter Seidel,et al. Using Procedural Renderman Shaders for Global Illumination , 1995 .
[178] Arie E. Kaufman,et al. Volumetric ray tracing , 1994, VVS '94.
[179] Mauro Leoncini,et al. Introduction to Parallel Processing (International Computer Science Series) , 1992 .
[180] Michael Garland,et al. Surface simplification using quadric error metrics , 1997, SIGGRAPH.
[181] Michael J. Bailey,et al. The Vectorization of a Ray-Tracing Algorithm for Improved Execution Speed , 1985, IEEE Computer Graphics and Applications.
[182] Jean-Claude Paul,et al. Parallel Wavelet Radiosity , 1998 .
[183] James T. Kajiya,et al. Ray tracing complex scenes , 1986, SIGGRAPH.
[184] T. Priol,et al. Parallel Space Tracing: An Experience on an iPSC Hypercube , 1988 .
[185] John L. Gustafson,et al. Reevaluating Amdahl's law , 1988, CACM.
[186] Jean Roman,et al. Implementation results and analysis of a parallel progressive radiosity , 1995 .
[187] Werner Purgathofer,et al. Using temporal and spatial coherence for accelerating the calculation of animation sequences , 1991, Eurographics.
[188] Alan Chalmers,et al. Distributed Monte Carlo techniques for interactive photo-realistic image synthesis , 1994 .
[189] Peter Shirley,et al. Realistic ray tracing , 2000 .
[190] Oscar H. Ibarra,et al. Parallel Progressive Radiosity with Adaptive Meshing , 1996, IRREGULAR.
[191] Arie Kaufman,et al. Volume Visualization (Tutorial) , 1991 .
[192] Bülent Özgüç,et al. Subdivision of 3D Space Based on the Graph Partitioning for Parallel Ray Tracing , 1994 .
[193] Leslie G. Valiant,et al. A bridging model for parallel computation , 1990, CACM.
[194] George Karypis,et al. Introduction to Parallel Computing , 1994 .
[195] Philip K. Robertson,et al. Volume rendering on the MasPar MP-1 , 1992, VVS.
[196] Koji Nakamaru,et al. Breadth-First Ray Tracing Utilizing Uniform Spatial Subdivision , 1997, IEEE Trans. Vis. Comput. Graph..
[197] Holly E. Rushmeier,et al. Implementation and Analysis of an Image-Based Global Illumination Framework for Animated Environments , 1996, IEEE Trans. Vis. Comput. Graph..
[198] Qunsheng Peng,et al. Accelerated radiosity method for complex environments , 1990, Comput. Graph..
[199] Arjan J. F. Kok,et al. Ray tracing and radiosity algorithms for photorealistic image synthesis , 1994 .
[200] Koichi Murakami,et al. Incremental Ray Tracing , 1992 .
[201] Richard P. Hopkins,et al. Data-Driven and Demand-Driven Computer Architecture , 1982, CSUR.
[202] Pat Hanrahan,et al. A rapid hierarchical radiosity algorithm , 1991, SIGGRAPH.
[203] Craig Upson,et al. V-buffer: visible volume rendering , 1988, SIGGRAPH.
[204] Arthur W. Burks. Programming and structure changes in parallel computers , 1981, CONPAR.
[205] Anselmo Lastra,et al. PixelFlow: the realization , 1997, HWWS '97.
[206] Anant Agarwal,et al. Scalability of parallel machines , 1991, CACM.
[207] David A. Patterson,et al. Computer Architecture: A Quantitative Approach , 1969 .
[208] Erik Reinhard,et al. Cost Distribution Prediction for Parallel Ray Tracing , 1998 .
[209] Richard M. Russell,et al. The CRAY-1 computer system , 1978, CACM.
[210] Henry Fuchs,et al. Frameless rendering: double buffering considered harmful , 1994, SIGGRAPH.
[211] Henry Fuchs,et al. Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories , 1989, SIGGRAPH.
[212] Brian Wyvill,et al. ADAPTIVE VOXEL SUBDIVISION FOR RAY TRACING , 1988 .
[213] Anant Agarwal,et al. LimitLESS directories: A scalable cache coherence scheme , 1991, ASPLOS IV.
[214] Ned Greene,et al. Environment Mapping and Other Applications of World Projections , 1986, IEEE Computer Graphics and Applications.
[215] Erik Reinhard,et al. Message Handling in Parallel Radiance , 1997, PVM/MPI.
[216] Henry Fuchs,et al. On visible surface generation by a priori tree structures , 1980, SIGGRAPH '80.
[217] Andrew S. Glassner,et al. Space subdivision for fast ray tracing , 1984, IEEE Computer Graphics and Applications.
[218] Yves Duthen,et al. A 4D Ray Tracing , 1993, Comput. Graph. Forum.
[219] H. T. Kung,et al. Systolic Arrays for (VLSI). , 1978 .
[220] H. T. Nguyen,et al. Interactive Volume Navigation , 1998, IEEE Trans. Vis. Comput. Graph..
[221] Thierry Priol,et al. Data management scheme for parallel radiosity , 1994, Comput. Aided Des..
[222] Homan Igehy,et al. Pomegranate: a fully scalable graphics architecture , 2000, SIGGRAPH.