Modélisation de dialogues pour personnage virtuel narrateur

Dans l'optique de concevoir un agent conversationnel anime narratif et affectif, cet article montre l'importance de l'interaction dans le processus de narration a des enfants. Deux methodes d'extraction de regularites ont ete appliquees a des dialogues de narration parent-enfant afin de les modeliser. Les modeles extraits ont ete evalues au cours d'une session de narration interactive de type Magicien d'Oz durant laquelle les enfants ont communique avec un personnage virtuel et un adulte en visio-conference. L'experience montre que les enfants s'engagent bien dans l'interaction avec le personnage virtuel mais que les modalites pour interagir different legerement de celles utilises avec l'adulte. ------------ To develop a narrative affective virtual agent, this article shows the importance of interaction modalities in storytelling environments. Building a narrative dialogue model requires a state transition that is computed automatically using various pattern extraction methods. These models are tested in a "Wizard-of-Oz" context, in a storytelling environment where the children are challenged to interact with a virtual character, by modelling several key points of interaction. We compare the level of engagement in two different narration contexts: virtual character or adult in video conference mode. Our experiments showed that the engagement exists, but the modality of the interaction feedback varies in the two contexts.

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