Integrating Second Life into an EFL Program: Students’ Perspectives

Second Life (SL) is a three dimension virtual world imagined and created by its users. To explore various facets of language learning within SL, faculty members of an American university and a Chinese university took an evaluation research approach to search for appropriate ways to integrate SL into an EFL (English as a Foreign Language) program. This paper reports a part of the research efforts with a focus on the Chinese students' perspectives of an EFL Program in SL. Specifically included in this paper are (a) the Chinese students' perceived technology readiness to use SL for EFL learning, (b) their perceptions of SL, and (c) the EFL Program implemented in SL. The paper reviews related literature and theoretical support, describes the study's context and its implementation procedures, and discusses the evaluation results and implications. Finally, the paper shares with the audience some considerations for integrating SL into an EFL program.

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